You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
# |<-- Using around 50, Maximum 72 Characters -->|
due to a bug the bar only shows up when steadiness is full, problem was
that the calculated steadiness was stored in an int while the value was
a double resulting in either empty or full bar.
# |<---- Limit Each Line to a Maximum Of 72 Characters ---->|
# Provide links or keys to any relevant tickets, articles or other resources
# Example: fixesCleverRaven#1234, closesCleverRaven#2345, resolvesCleverRaven#3456, references CleverRaven#4567fixesCleverRaven#69954
Describe the bug
The weapon steadiness bar should probably display any amount of steadiness.
Attach save file
testing3-trimmed.tar.gz
Steps to reproduce
Expected behavior
Weapon steadiness bar displays partial steadiness
Screenshots
First picture shows 0% actual steadiness, second picture is 99% actual steadiness, third picture is 100% actual steadiness
Versions and configuration
Dark Days Ahead [dda],
Slowdown Fungal Growth [no_fungal_growth]
]
Additional context
No response
The text was updated successfully, but these errors were encountered: