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When emoji disappears, this can be seen in the logcat:
2019-11-22 09:11:14.763 9332-9378/com.automattic.portkey E/OpenGLRenderer: Font size too large to fit in cache. width, height = 359, 338
2019-11-22 09:11:14.779 9332-9378/com.automattic.portkey E/OpenGLRenderer: Font size too large to fit in cache. width, height = 360, 339
2019-11-22 09:11:14.763 9332-9378/com.automattic.portkey E/OpenGLRenderer: Font size too large to fit in cache. width, height = 359, 338
2019-11-22 09:11:14.779 9332-9378/com.automattic.portkey E/OpenGLRenderer: Font size too large to fit in cache. width, height = 360, 339
2019-11-22 09:11:14.780 9332-9378/com.automattic.portkey E/OpenGLRenderer: Font size too large to fit in cache. width, height = 360, 339
2019-11-22 09:11:14.795 9332-9378/com.automattic.portkey E/OpenGLRenderer: Font size too large to fit in cache. width, height = 362, 341
2019-11-22 09:11:14.796 9332-9378/com.automattic.portkey E/OpenGLRenderer: Font size too large to fit in cache. width, height = 362, 341
2019-11-22 09:11:14.811 9332-9378/com.automattic.portkey E/OpenGLRenderer: Font size too large to fit in cache. width, height = 364, 343
Same issue as described in #76, but this time the textInputTv.setLayerType(View.LAYER_TYPE_SOFTWARE, null) is set as per #84 so, opening a new issue here.
The text was updated successfully, but these errors were encountered:
mzorz
added
the
[Type] UI Bug
The app works, user can complete their task, but the UX is not as we designed it to be.
label
Nov 22, 2019
This issue is quite persistent as per what I could observe in several devices. Essentially this is a problem with how certain fonts are rendered and the capability each device has with their GPU to render 2D views. Essentially, this can be avoided by disabling HW acceleration using LAYER_TYPE_SOFTWARE, at the expense of performance / quality, albeit that might be the only option we're left with.
Testing against PR #204, interaction can be seen on the video
https://cloudup.com/cdzajd8Lxpd
When emoji disappears, this can be seen in the logcat:
Same issue as described in #76, but this time the
textInputTv.setLayerType(View.LAYER_TYPE_SOFTWARE, null)
is set as per #84 so, opening a new issue here.The text was updated successfully, but these errors were encountered: