Fix uv rotation coords of vrm-1.0 #1826
Merged
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Under description is wrong. go to #1841
In vrm 1.0 specification, The uv rotation speed unit is radian per second.
UniVRM implementation uses rotation per second.
It must be converted.
In vrm 1.0 specification, the uv rotation direction is counter-clockwise in uv coords.
And the texture coordinates is different between glTF and Unity.
Therefore, the speed parameter must be inverted.
https://github.com/vrm-c/vrm-specification/tree/master/specification/VRMC_materials_mtoon-1.0
https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#images