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Ball-bouncer (Arkanoid) game #13
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vladimirm85
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add temporary sprites and sound
feat: implement start functional of game CANVAS -> DEVELOP
refactor: canvas feat: add some constants feat platform class: add move, getDx feat: func preload to module
feat: implement new classes Block ang Game
# Conflicts: # src/components/canvas/Canvas.tsx
Full refactor the game. CANVAS => DEVELOP
feat: implement pause game feat: add 2 levels
fix: set score into back. CANVAS -> FRONT-END
refactor: ball and bonuses drawing. CANVAS -> FRONT-END
feat: implement game and lose methods. CANVAS -> FRONT-END
refactor: changed ball speed
Implement sounds to the game. CANVAS -> FRONT-END
Fix game sound. CANVAS -> FRONT-END
Fixed game sound. CANVAS -> FRONT-END
Added sound when we going to the next level. CANVAS -> FRONT-END
Back-end for Ball-bouncer (Arkanoid) game
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UI - 105 max
Game - 40 max
Tech stack - 75 max
Сode organization - 35 max
Back-end - 140 max
Extra features - 80 max