Releases: visgl/luma.gl
v9.1.0-alpha.3
- chore: Partially restore texture-3d example (#2136)
- chore: Bump to [email protected] (#2127)
- fix(webgl): Fix cubemap example (#2129)
- chore(deps): bump katex from 0.16.9 to 0.16.10 in /website (#2098)
- chore(deps): bump braces from 3.0.2 to 3.0.3 (#2103)
- chore: typo in AnimationLoopTemplate doc (#2126)
- types: Add BindingValue to getUniforms return type (#2122)
- shadertools: Resolve dependencies in ShaderInputs (#2121)
- chore(webgpu): Fix webgpu texture creation for 8 bit data inputs (#2125)
- chore: Restore texture tests (#2123)
- chore: Remove spurios device.getSize() (#2120)
- fix(engine): AsyncTexture nested promises (#2119)
- fix(webgl): Apply default viewport sizes (#2116)
- chore: Bump to yarn v4.3.1 (#2117)
- feat(engine): ShaderInputs bindings (#2104)
- fix(examples): Fix typos of
registerAdapters
(#2102) - feat(core): Add
blend
parameter (#2061) - feat(webgl): Add WEBGL1 extensions to forced WebGL2 contexts (#2092)
- fix: CI (#2094)
- Create CODE_OF_CONDUCT.md (#2097)
- chore: update CI setup (#2079)
- chore(shadertools): Remove glsl string template (#2091)
- feat(core): Adapters methods now async (#2090)
- chore(core): Convert luma object to singleton (#2083)
- fix(webgl): Fix spectorjs (#2082)
- feat(core): Break out Adapter class from Device (#2085)
- chore(core): Clean up WebGLStateTracker (#2087)
- docs(core): RenderPass (#2081)
- chore(core): luma.ts cleanup (#2086)
v9.0.16
v9.0.15
v9.0.14
v9.0.13
v6.1.1
v6.1.0
v6.0.1
v5.2.0
Version 5.2
Date: May 24, 2018
Transform class (New, WebGL2) (Experimental)
The new experimental Transform
class provides an easy-to-use interface to perform Transform Feedback operations.
Framebuffer Class
Pixel Readback to GPU Buffers (WebGL2) - A new method Framebuffer.readPixelsToBuffer
is added to asynchronously read pixel data into a Buffer
object. This allows applications to reduce the CPU-GPU sync time by postponing transfer of data or to completely avoid GPU-CPU sync by using the pixel data in the GPU Buffer
object directly as data source for another GPU draw or transform feedback operation.
Bundle Size Reduction
The impact of importing luma.gl on production application bundle sizes has been reduced, in particular when using webpack 4 with appropriate configuration. A new article about bundling and tree shaking has been added to the Developer Guide, providing in-depth information and guidance on what numbers to expect.
Running luma.gl in Node.js
Running of luma.gl under Node.js is now easier than ever. luma.gl v5.2 automatically loads headless-gl if installed on the system, avoiding the need for the app to import special files or add other conditional logic. See Using with Node and the Upgrade Guide.
Debug Mode Changes
To further reduce production application bundle sizes, luma.gl no longer support WebGL debug contexts by default, as this requires including the Khronos WebGLDeveloperTools into the bundle. WebGL debug contexts are still available, but needs to be explicitly enabled. To understand how to use WebGL debug contexts in v5.2, please refer to the article on Debugging and the Upgrade Guide.
Examples
All examples have been updated to use webpack 4
v5.2.0-beta.2
- Updates version of math.gl and probe.gl
- Fix browser test of Framebuffer.blit (#497)