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Release 2023.1

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@github-actions github-actions released this 02 Jan 16:30

Features:

  • Editor: Name it before create in the Content Browser #484 (#485)
  • Engine: FloatInput must be able to set values using embedded editor #486 (#487)
  • Editor: Ability to remove asset or component in properties #500 (#501)
  • Editor: Automatic reimport assets in case of switch SDK version #499
  • Editor: Fresnel node for the material editor #300 (#473)
  • Editor: Move Code Editor to the separate plugin. #466
  • Editor: Need to recompile materials in case of RHI changed #471 (#472)
  • Editor: Play and Pause buttons #509
  • HierarchyBrowser UI improvements
  • Node Graph Rework (#477)
  • Render: SpriteRender layer sorting #474
  • Selection on click for property editors
  • SVG icons in Content Browser (#469)
  • UI updates (#488)

Fixes:

  • AngelBehaviour fixed
  • Black preview in Material and Particle editors fixed
  • Crash during import a new project fixed
  • Editor: Component loses position in case of module rebuild #498
  • Editor: Crash after stop of game simulation #495 (#496)
  • Editor: Drag and drop component on the property leads to a crash #497
  • Editor: Enter to game mode after plugin reload may lead to a crash #507
  • Editor: GraphView unable to render creation link #506
  • Editor: Icon not updating when reimporting a resource #510
  • Editor: Preview functionality breaked #467
  • Editor: Selected object in game mode may lead to a crash #508
  • Editor: UI layer broken #468
  • Editor: Unable to create Empty Actor #481 (#482)
  • Editor: Unable to save changes in Prefab #479 (#480)
  • Editor: Unable to select any Sprite for SpriteRender #504 (#505)
  • Engine: Camera ignores object hierarchy #491 (#492)
  • Hierarchy Browser various issues fixed
  • Hierarchy crash fixed
  • Mouse delta drift fixed
  • Object Select default tab for components fixed
  • Physics: Character controller has wrong collision #502
  • Physics: Static colliders shouldn't use rigid bodies for collisions #493 (#494)
  • Prefab creation issue fixed
  • Proper deletion of children of object
  • Render: Ambient Occlusion should affect unlit surfaces #475
  • ShaderBuilder issues fixed
  • Various bullet module issues fixed

Other:

  • Components combining refactoring (#489)
  • Default save of properties with type Component/Resource
  • Editor view ports refactoring
  • FreeType library update to 2.12.1
  • Frustum culling refactoring
  • Mesh Refactoring (#483)
  • Mesh refactoring part 2 (#490)
  • Mouse delta proper implementation for editor platform adapter
  • Object mutex is moved to MutexPool
  • Pipeline refactoring (#476)
  • PlayerInput refactoring
  • Ray cast refactoring
  • Renderer Refactoring (#478)
  • Resource management refactoring
  • Scene refactoring (#470)
  • SceneGraph refactoring (#503)
  • Shader bindings update
  • Transform getter in the Component
  • Truncate tail 0 symbols in Float and Vector editors