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Releases: team-eternity/eternity

Glitnir Update 2

18 Nov 19:20
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Bug fix and quality of life improvements.

Small improvements

  • Confirmation yes/no views (such as for quitting) now accept non-QWERTY keyboard layouts for 'y'
    and 'n', i.e. the same keys which under QWERTY would be 'y' or 'n' will also work.
  • Do not terminate suddenly if user put flag names in the MBF21 flag codepointer. Just display an
    in-game error message with sound. Also, the message is more accurate.
  • Explosions now trigger splashes on BOOM deep water surfaces by comparing their heights to the
    water surface, not to the solid surface beneath.
  • Splash terrain types now work with portal overlays.
  • Heretic Fire Mace projectiles now blow up when hitting anything under Boom water, without
    bouncing, so as to behave consistently with shallow Heretic water. Currently this doesn't apply to
    linked portal water however.
  • A_SetFlags, A_UnsetFlags, A_AddFlags and A_RemoveFlags now handle NOSECTOR and NOBLOCKMAP in a
    stable manner.

Bug fixes

  • Fixed A_JumpIfFlagsSet as it was completely broken.
  • Fixed wrong defaults in A_WeaponBulletAttack.
  • A_SkullRodStorm wasn't line portal aware.
  • Fixed UMAPINFO not recognizing spec-defined Deh_Actor_145 to Deh_Actor_249
  • Multithreaded rendering now renders very wide sprites properly (such as the trees in Eviternity 2
    MAP14).

Glitnir Update 1

20 Oct 12:10
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This is a significant bug fix release over v4.04.00. Lots of bugs were discovered soon after release. Please get this version if you still use v4.04.00.

Changes

  • Fixed wrong version display in the title bar.
  • Fixed corruption happening after trying to play an unsupported demo, such as coming from DSDA-DOOM. This affects projects such as Eviternity II.
  • Fixed Heretic autoswitching weapons wrongly when having the Tome of Power.
  • Fixed crash happening when inheriting or applying a delta structure on a powered-up weaponinfo.
  • Fixed unintended NOHITGHOSTS on Heretic gauntlets weapon.
  • Fixed powered dragonclaw starting displaced a few meters from player.
  • Fixed jerky and visually imprecise polyobject movement (bug introduced in v4.04.00).
  • Fixed exaggerated and unrealistic slope bouncing of objects under gravity.
  • Fixed attach-3dmidtex specials from quitting Eternity. This was happening on WADs like Hell Ground where there were incompatible uses of linedef specials such as 281 or 282.
  • Fixed the close button of the IWAD picker window not working. Thanks to FozzeY for the pull request!

Glitnir

12 Oct 13:20
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Major update over v4.02.00, with the following highlights:

  1. Slope physics support
  2. Heretic support
  3. Multithreaded renderer for better performance
  4. Very many new editing features

See ee-4.04.00.txt for a detailed list of improvements.

Forseti

27 Jan 07:59
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This release is small enough that all feature changes are going to be listed uncategorised (outside of bug fixes).

  • Renderer size is no longer tied to window size, meaning you can have lower-resolution render targets scaled up to a larger screen.
  • More compatibility hacks have been added to better-support levels that have specific comp_ setting requirements.
  • Looping sounds are now preserved whilst the game is paused, resuming after the pause ends.
  • SetThingSpecial now actually sets the thing's special.
  • Masked columns (columns which can have transparent parts) now support tall patches.
  • Holding shift whilst always running now makes you walk by default.
  • The renderer backbuffer is now transposed, which improves performance in some scenarios and will allow for further optimisations down the line.

(from ee-4.02.00.txt)

Tyrfing

13 Oct 19:14
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Völuspá

17 Mar 21:25
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Heimdal release 2 hotfix

04 Aug 20:47
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This fixes a bug with the new ACS scrollers.

ee-3.42.03a.txt

Heimdal release 2

02 Aug 20:55
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ee-3.42.03.txt
Contains new features and bug fixes. See the text file inside the archive for the full list.

Heimdal

13 May 15:26
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Important release featuring Universal Doom Map Format (UDMF) support, fully functioning linked portals, many other features and stability improvements.