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Updated readme file
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ioan-chera committed Nov 18, 2024
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===============================================================================
Title : The Eternity Engine v4.04.01 "Glitnir" Update 1
Filename : ee-4.04.01-win64.zip, ee-4.04.01-win32.zip,
ee-4.04.01-win-legacy.zip,
ee-4.04.01-macos-applesilicon.dmg,
ee-4.04.01-macos-intel.dmg,
Release date : 2024-10-20
Title : The Eternity Engine v4.04.02 "Glitnir" Update 2
Filename : ee-4.04.02-win64.zip, ee-4.04.02-win32.zip,
ee-4.04.02-win-legacy.zip,
ee-4.04.02-macos-applesilicon.dmg,
ee-4.04.02-macos-intel.dmg,
Release date : 2024-11-18
Author : Team Eternity:
Ioan Chera,
James "Quasar" Haley,
Expand Down Expand Up @@ -146,6 +146,7 @@ Special Thanks to : - Feature and Patch Contributors -
Danfun64
DENCHIKTEAM
DerTodIstEinDandy
deviant27
Droid
ellmo
Exarkuniv
Expand Down Expand Up @@ -249,11 +250,28 @@ with any concerns.


===============================================================================
* Features New to Version 4.04.01 *

Critical bug fixes over v4.04.00. Please upgrade to this version if you still
use 4.04.00. Check the readme for that version for the additions over 4.02.00,
they are many!
* Features New to Version 4.04.02 *

Bug fixes and quality of life improvements:

* Multithreaded rendering now renders very wide sprites properly (such as the
trees in Eviternity 2 MAP14).
* Confirmation yes/no views (such as for quitting) now accept non-QWERTY
keyboard layouts for 'y' and 'n', i.e. the same keys which under QWERTY would
be 'y' or 'n' will also work.
* Do not terminate suddenly if user put flag names in the MBF21 flag
codepointer. Just display an in-game error message with sound. Also, the
message is more accurate.
* Explosions now trigger splashes on BOOM deep water surfaces by comparing their
heights to the water surface, not to the solid surface beneath.
* Splash terrain types now work with portal overlays.
* Heretic Fire Mace projectiles now blow up when hitting anything under Boom
water, without bouncing, so as to behave consistently with shallow Heretic
water. Currently this doesn't apply to linked portal water however.
* A_SetFlags, A_UnsetFlags, A_AddFlags and A_RemoveFlags now handle NOSECTOR and
NOBLOCKMAP in a stable manner.

For actual bug fixes, see the end of this document.

===============================================================================
* Coming Soon *
Expand Down Expand Up @@ -281,6 +299,11 @@ These are features planned to debut in future versions of the Eternity Engine:

* Dates are in mm/dd/yy *

4.04.02 "Glitnir" Update 2 -- 11/18/24

Bug fix and quality updates. Linked portals with overlays can now trigger
terrain effects if assigned.

4.04.01 "Glitnir" Update 1 -- 10/20/24

Bug fix update.
Expand Down Expand Up @@ -484,26 +507,15 @@ These are features planned to debut in future versions of the Eternity Engine:
===============================================================================
* Bugs Fixed, Known Issues *

Bugs Fixed (between 4.04.00 and 4.04.01):
Bugs Fixed (between 4.04.01 and 4.04.02):

+ Fixed wrong version display in the title bar.
+ Fixed corruption happening after trying to play an unsupported demo, such as
coming from DSDA-DOOM. This affects projects such as Eviternity II.
+ Fixed Heretic autoswitching weapons wrongly when having the Tome of Power.
+ Fixed crash happening when inheriting or applying a delta structure on a
powered-up weaponinfo.
+ Fixed powered dragonclaw starting displaced a few meters from player.
+ Fixed jerky and visually imprecise polyobject movement (bug introduced in
v4.04.00).
+ Fixed exaggerated and unrealistic slope bouncing of objects under gravity.
+ Fixed attach-3dmidtex specials from quitting Eternity. This was happening on
WADs like Hell Ground where there were mistaken linedef specials such as 281
or 282.
+ Fixed the close button of the IWAD picker window not working. Thanks to FozzeY
for the pull request!
* Fixed A_JumpIfFlagsSet as it was completely broken.
* Fixed wrong defaults in A_WeaponBulletAttack.
* A_SkullRodStorm wasn't line portal aware.
* Fixed UMAPINFO not recognizing spec-defined Deh_Actor_145 to Deh_Actor_249


Known Issues in v4.04.01:
Known Issues in v4.04.02:

- Moving polyobject portal movement is not interpolated yet.

Expand All @@ -519,4 +531,6 @@ Known Issues in v4.04.01:
behavior is to use them as vehicles/service lifts/platforms.

- Some momentary interpolation glitches occur when an attached horizontal
portal surface passes through you.
portal surface passes through you.

- There are still known vanilla Heretic demos which desync.

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