Small change to workflow #8
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main.yml
on: push
Matrix: buildAndTestForLinuxBasedPlatforms
Matrix: buildForWindowsBasedPlatforms
Annotations
4 errors and 22 warnings
Build for StandaloneLinux64
Cannot create required material because shader Custom/Pixelize could not be found
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Build for StandaloneLinux64
Cannot create required material because shader Custom/Pixelize could not be found
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Build for StandaloneWindows64
Cannot create required material because shader Custom/Pixelize could not be found
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Build for StandaloneWindows64
Cannot create required material because shader Custom/Pixelize could not be found
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Build for StandaloneLinux64
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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Build for StandaloneLinux64
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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Build for StandaloneLinux64
Assets/Code/Scripts/SRP/LowResPass.cs(30,23): warning CS0618: 'ScriptableRenderer.cameraColorTarget' is obsolete: 'Use cameraColorTargetHandle'
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Build for StandaloneLinux64
Assets/Code/Scripts/SRP/LowResPass.cs(44,9): warning CS0618: 'ScriptableRenderPass.Blit(CommandBuffer, RenderTargetIdentifier, RenderTargetIdentifier, Material, int)' is obsolete: 'Use RTHandles for source and destination'
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Build for StandaloneLinux64
Assets/Code/Scripts/SRP/LowResPass.cs(45,9): warning CS0618: 'ScriptableRenderPass.Blit(CommandBuffer, RenderTargetIdentifier, RenderTargetIdentifier, Material, int)' is obsolete: 'Use RTHandles for source and destination'
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Build for StandaloneLinux64
Assets/Code/Scripts/SRP/LowResPass.cs(45,9): warning CS0618: 'ScriptableRenderPass.Blit(CommandBuffer, RenderTargetIdentifier, RenderTargetIdentifier, Material, int)' is obsolete: 'Use RTHandles for source and destination'
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Build for StandaloneLinux64
Shader warning in 'Custom/PSXS_Skybox_Shader': 'TransformObjectToHClip': implicit truncation of vector type at line 44 (on glcore)
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Build for StandaloneLinux64
Shader warning in 'Custom/PSXS_Skybox_Shader': 'TransformObjectToHClip': implicit truncation of vector type at line 44 (on vulkan)
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Build for StandaloneLinux64
Shader warning in 'Custom/PSXS_Skybox_Shader': implicit truncation of vector type at line 46 (on glcore)
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Build for StandaloneLinux64
Shader warning in 'Custom/PSXS_Skybox_Shader': implicit truncation of vector type at line 46 (on vulkan)
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Build for StandaloneLinux64
Shader warning in 'Custom/PSXS_Skybox_Shader': 'lerp': implicit truncation of vector type at line 54 (on glcore)
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Build for StandaloneWindows64
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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Build for StandaloneWindows64
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Build for StandaloneWindows64
You are trying to import an asset which contains a global game manager. This is not allowed.
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Build for StandaloneWindows64
You are trying to import an asset which contains a global game manager. This is not allowed.
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Build for StandaloneWindows64
You are trying to import an asset which contains a global game manager. This is not allowed.
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Build for StandaloneWindows64
You are trying to import an asset which contains a global game manager. This is not allowed.
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Build for StandaloneWindows64
You are trying to import an asset which contains a global game manager. This is not allowed.
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Build for StandaloneWindows64
You are trying to import an asset which contains a global game manager. This is not allowed.
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Build for StandaloneWindows64
You are trying to import an asset which contains a global game manager. This is not allowed.
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Build for StandaloneWindows64
You are trying to import an asset which contains a global game manager. This is not allowed.
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Build for StandaloneWindows64
You are trying to import an asset which contains a global game manager. This is not allowed.
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Artifacts
Produced during runtime
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Build
Expired
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216 MB |
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