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Small change to workflow #8

Small change to workflow

Small change to workflow #8

Triggered via push January 27, 2024 16:42
Status Success
Total duration 25m 52s
Artifacts 1
This run and associated checks have been archived and are scheduled for deletion. Learn more about checks retention

main.yml

on: push
Matrix: buildAndTestForLinuxBasedPlatforms
Matrix: buildForWindowsBasedPlatforms
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4 errors and 22 warnings
Build for StandaloneLinux64
Cannot create required material because shader Custom/Pixelize could not be found
Build for StandaloneLinux64
Cannot create required material because shader Custom/Pixelize could not be found
Build for StandaloneWindows64
Cannot create required material because shader Custom/Pixelize could not be found
Build for StandaloneWindows64
Cannot create required material because shader Custom/Pixelize could not be found
Build for StandaloneLinux64
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
Build for StandaloneLinux64
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for StandaloneLinux64
Assets/Code/Scripts/SRP/LowResPass.cs(30,23): warning CS0618: 'ScriptableRenderer.cameraColorTarget' is obsolete: 'Use cameraColorTargetHandle'
Build for StandaloneLinux64
Assets/Code/Scripts/SRP/LowResPass.cs(44,9): warning CS0618: 'ScriptableRenderPass.Blit(CommandBuffer, RenderTargetIdentifier, RenderTargetIdentifier, Material, int)' is obsolete: 'Use RTHandles for source and destination'
Build for StandaloneLinux64
Assets/Code/Scripts/SRP/LowResPass.cs(45,9): warning CS0618: 'ScriptableRenderPass.Blit(CommandBuffer, RenderTargetIdentifier, RenderTargetIdentifier, Material, int)' is obsolete: 'Use RTHandles for source and destination'
Build for StandaloneLinux64
Assets/Code/Scripts/SRP/LowResPass.cs(45,9): warning CS0618: 'ScriptableRenderPass.Blit(CommandBuffer, RenderTargetIdentifier, RenderTargetIdentifier, Material, int)' is obsolete: 'Use RTHandles for source and destination'
Build for StandaloneLinux64
Shader warning in 'Custom/PSXS_Skybox_Shader': 'TransformObjectToHClip': implicit truncation of vector type at line 44 (on glcore)
Build for StandaloneLinux64
Shader warning in 'Custom/PSXS_Skybox_Shader': 'TransformObjectToHClip': implicit truncation of vector type at line 44 (on vulkan)
Build for StandaloneLinux64
Shader warning in 'Custom/PSXS_Skybox_Shader': implicit truncation of vector type at line 46 (on glcore)
Build for StandaloneLinux64
Shader warning in 'Custom/PSXS_Skybox_Shader': implicit truncation of vector type at line 46 (on vulkan)
Build for StandaloneLinux64
Shader warning in 'Custom/PSXS_Skybox_Shader': 'lerp': implicit truncation of vector type at line 54 (on glcore)
Build for StandaloneWindows64
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
Build for StandaloneWindows64
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for StandaloneWindows64
You are trying to import an asset which contains a global game manager. This is not allowed.
Build for StandaloneWindows64
You are trying to import an asset which contains a global game manager. This is not allowed.
Build for StandaloneWindows64
You are trying to import an asset which contains a global game manager. This is not allowed.
Build for StandaloneWindows64
You are trying to import an asset which contains a global game manager. This is not allowed.
Build for StandaloneWindows64
You are trying to import an asset which contains a global game manager. This is not allowed.
Build for StandaloneWindows64
You are trying to import an asset which contains a global game manager. This is not allowed.
Build for StandaloneWindows64
You are trying to import an asset which contains a global game manager. This is not allowed.
Build for StandaloneWindows64
You are trying to import an asset which contains a global game manager. This is not allowed.
Build for StandaloneWindows64
You are trying to import an asset which contains a global game manager. This is not allowed.

Artifacts

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Name Size
Build Expired
216 MB