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Hopefully a fix of prusa3d/PrusaSlicer#11
Replaced eval { die } construct with a bool return value indicating success or failure of an automatic arrangement of parts on the print bed. Don't know exactly what is happening here, but throwing a "die" inside a XS function and then catching it inside an eval {} block is suspcious. Conflicts: xs/src/libslic3r/Geometry.cpp xs/src/libslic3r/Geometry.hpp
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