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Interface
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The Resource Editor is the main SLADE window that opens at startup. This is where all non-map-related editing is performed. The different parts of the Resource Editor window are detailed in the sections below.
The Resource Editor window has various tool panels that can be docked to the edges of the window and shown or hidden on demand.
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Archive Manager - Docked to the left of the window by default, can be toggled by pressing
Ctrl
+1
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Console - Can be toggled by pressing
Ctrl
+2
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Undo History - Docked to the right of the window by default, can be toggled by pressing
Ctrl
+3
The main area of the window contains a list of tabs, each containing an open archive, entry or editor. The possible types of tabs are listed below.
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Archive Tab - Each open archive can be open in a tab, which contains an Entry List on the left hand side, and an Entry Panel in the remaining area.
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Entry Tab - Double-clicking an entry in the entry list will bring up the entry editor in its own tab.
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Texture Editor Tab - Each archive's texture editor will open in its own tab.
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Start Page Tab - When SLADE starts up, the Start Page will be open in a tab (optionally). From here you can create or open archives, open recent archives or navigate to SLADE-related pages online.
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Documentation Tab - The SLADE online documentation can be opened in a tab, or in a web browser via http://slade.mancubus.net/index.php?page=wiki
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Similar to the Resource Editor window, the Map Editor window also has various dock-able tool panels.
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Item Properties - Docked to the right of the window by default, can be toggled by pressing
Ctrl
+1
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Console - Can be toggled by pressing
Ctrl
+2
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Undo History - Docked to the right of the window by default, can be toggled by pressing
Ctrl
+3
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Map Checks - Docked to the left of the window by default, can be toggled by pressing
Ctrl
+4
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Script Editor - Can be toggled by pressing
Ctrl
+5
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