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Red flicker fix/workaround #2280

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Jan 14, 2018
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46 changes: 34 additions & 12 deletions webrender/src/device.rs
Original file line number Diff line number Diff line change
Expand Up @@ -21,6 +21,11 @@ use std::ptr;
use std::rc::Rc;
use std::thread;

// Apparently, in some cases calling `glTexImage3D` with
// similar parameters that the texture already has confuses
// Angle when running with optimizations.
const WORK_AROUND_TEX_IMAGE: bool = cfg!(windows);
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@nical nical Jan 11, 2018

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#[derive(Debug, Copy, Clone, PartialEq, Ord, Eq, PartialOrd)]
pub struct FrameId(usize);

Expand Down Expand Up @@ -468,6 +473,10 @@ impl Texture {
pub fn has_depth(&self) -> bool {
self.depth_rb.is_some()
}

pub fn get_rt_info(&self) -> Option<&RenderTargetInfo> {
self.render_target.as_ref()
}
}

impl Drop for Texture {
Expand Down Expand Up @@ -962,7 +971,7 @@ impl Device {

self.bind_texture(DEFAULT_TEXTURE, texture);
self.set_texture_parameters(texture.target, texture.filter);
self.update_texture_storage(texture, &rt_info, true);
self.update_texture_storage(texture, &rt_info, true, false);

let rect = DeviceIntRect::new(DeviceIntPoint::zero(), old_size.to_i32());
for (read_fbo, &draw_fbo) in old_fbos.into_iter().zip(&texture.fbo_ids) {
Expand All @@ -984,13 +993,13 @@ impl Device {
filter: TextureFilter,
render_target: Option<RenderTargetInfo>,
layer_count: i32,

pixels: Option<&[u8]>,
) {
debug_assert!(self.inside_frame);

let resized = texture.width != width ||
texture.height != height ||
texture.format != format;
let is_resized = texture.width != width || texture.height != height;
let is_format_changed = texture.format != format;

texture.format = format;
texture.width = width;
Expand All @@ -1005,7 +1014,7 @@ impl Device {
match render_target {
Some(info) => {
assert!(pixels.is_none());
self.update_texture_storage(texture, &info, resized);
self.update_texture_storage(texture, &info, is_resized, is_format_changed);
}
None => {
let (internal_format, gl_format) = gl_texture_formats_for_image_format(self.gl(), format);
Expand Down Expand Up @@ -1065,11 +1074,12 @@ impl Device {
texture: &mut Texture,
rt_info: &RenderTargetInfo,
is_resized: bool,
is_format_changed: bool,
) {
assert!(texture.layer_count > 0);

let needed_layer_count = texture.layer_count - texture.fbo_ids.len() as i32;
let allocate_color = needed_layer_count != 0 || is_resized;
let allocate_color = needed_layer_count != 0 || is_resized || is_format_changed;

if allocate_color {
let (internal_format, gl_format) =
Expand All @@ -1078,6 +1088,19 @@ impl Device {

match texture.target {
gl::TEXTURE_2D_ARRAY => {
if WORK_AROUND_TEX_IMAGE {
// reset the contents before resizing
self.gl.tex_image_3d(
texture.target,
0,
gl::RGBA32F as _,
2, 2, 1,
0,
gl::RGBA,
gl::FLOAT,
None,
)
}
self.gl.tex_image_3d(
texture.target,
0,
Expand Down Expand Up @@ -1138,8 +1161,8 @@ impl Device {
self.gl.renderbuffer_storage(
gl::RENDERBUFFER,
gl::DEPTH_COMPONENT24,
texture.width as gl::GLsizei,
texture.height as gl::GLsizei,
texture.width as _,
texture.height as _,
);
} else {
self.gl.delete_renderbuffers(&[depth_rb]);
Expand All @@ -1149,6 +1172,7 @@ impl Device {
}

if allocate_color || allocate_depth {
let original_bound_fbo = self.bound_draw_fbo;
for (fbo_index, &fbo_id) in texture.fbo_ids.iter().enumerate() {
self.bind_external_draw_target(fbo_id);
match texture.target {
Expand All @@ -1158,7 +1182,7 @@ impl Device {
gl::COLOR_ATTACHMENT0,
texture.id,
0,
fbo_index as gl::GLint,
fbo_index as _,
)
}
_ => {
Expand All @@ -1180,9 +1204,7 @@ impl Device {
depth_rb,
);
}
// restore the previous FBO
let bound_fbo = self.bound_draw_fbo;
self.bind_external_draw_target(bound_fbo);
self.bind_external_draw_target(original_bound_fbo);
}
}

Expand Down
6 changes: 4 additions & 2 deletions webrender/src/renderer.rs
Original file line number Diff line number Diff line change
Expand Up @@ -4082,6 +4082,7 @@ impl Renderer {
}
} else {
if list.texture.is_some() {
list.check_ready();
return
}
match self.texture_resolver.render_target_pool.pop() {
Expand All @@ -4103,6 +4104,7 @@ impl Renderer {
None,
);
list.texture = Some(texture);
list.check_ready();
}

fn prepare_tile_frame(&mut self, frame: &mut Frame) {
Expand Down Expand Up @@ -4217,8 +4219,8 @@ impl Renderer {
(None, None)
}
RenderPassKind::OffScreen { ref mut alpha, ref mut color } => {
assert!(alpha.targets.is_empty() || alpha.texture.is_some());
assert!(color.targets.is_empty() || color.texture.is_some());
alpha.check_ready();
color.check_ready();

for (target_index, target) in alpha.targets.iter().enumerate() {
stats.alpha_target_count += 1;
Expand Down
16 changes: 16 additions & 0 deletions webrender/src/tiling.rs
Original file line number Diff line number Diff line change
Expand Up @@ -201,6 +201,22 @@ impl<T: RenderTarget> RenderTargetList<T> {
pub fn needs_depth(&self) -> bool {
self.targets.iter().any(|target| target.needs_depth())
}

pub fn check_ready(&self) {
match self.texture {
Some(ref t) => {
assert_eq!(t.get_dimensions(), self.max_size);
assert_eq!(t.get_format(), self.format);
assert_eq!(t.get_render_target_layer_count(), self.targets.len());
assert_eq!(t.get_layer_count() as usize, self.targets.len());
assert_eq!(t.has_depth(), t.get_rt_info().unwrap().has_depth);
assert_eq!(t.has_depth(), self.needs_depth());
}
None => {
assert!(self.targets.is_empty())
}
}
}
}

/// Frame output information for a given pipeline ID.
Expand Down