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This repository was archived by the owner on Feb 11, 2024. It is now read-only.

v1.6.1

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@Henry00IS Henry00IS released this 27 Mar 20:57
· 459 commits to master since this release

Changes

  • The properties for primitive- and compound brushes are now public (PR).
  • Vertex editor will now translate pivoted to a single vertex (PR).
  • Improved follow last face user friendliness (PR).
  • Added better visual group management (PR).
  • Can now define a polygon with Vector3 and added UV generation method (PR).
  • Source code of all shaders has been cleaned (PR).

Fixes

  • Sliding off of the toolbar in the 2D Shape Editor will no longer move any selected objects (PR).
  • The built CSG model no longer breaks permanently (PR).
  • Extruded compound brush faces no longer end up at position 0,0,0 and are turned into regular brushes (PR).
  • Should now be backwards compatible down to Unity 5.3.0f4 (PR).
  • Significantly more support for scaled brushes; but NOT recommended (PR).