This repository was archived by the owner on Feb 11, 2024. It is now read-only.
v1.6.1
Changes
- The properties for primitive- and compound brushes are now public (PR).
- Vertex editor will now translate pivoted to a single vertex (PR).
- Improved follow last face user friendliness (PR).
- Added better visual group management (PR).
- Can now define a polygon with Vector3 and added UV generation method (PR).
- Source code of all shaders has been cleaned (PR).
Fixes
- Sliding off of the toolbar in the 2D Shape Editor will no longer move any selected objects (PR).
- The built CSG model no longer breaks permanently (PR).
- Extruded compound brush faces no longer end up at position 0,0,0 and are turned into regular brushes (PR).
- Should now be backwards compatible down to Unity 5.3.0f4 (PR).
- Significantly more support for scaled brushes; but NOT recommended (PR).