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Domain Material Settings

Ryan Guy edited this page Nov 26, 2019 · 5 revisions

This page documents the domain settings for the 'FLIP Fluid Materials' panel.

Parameters

Fluid Materials

Surface Material to use for the fluid surface mesh.
Whitewater Foam Material to use for the whitewater foam particles.
Whitewater Bubble Material to use for the whitewater bubble particles.
Whitewater Spray Material to use for the whitewater spray particles.
Whitewater Dust Material to use for the whitewater dust particles.

Tip: Materials can also be set by applying a material directly to the fluid surface or whitewater objects.

Tip: A good material in general for whitewater particles is a white Diffuse shader. This shader is quick to compute in Cycles. Another good alternative to increase the brightness of whitewater particles is to use an emission shader.

Material Library

Import Import the specified material from the material library into the scene. If All Materials is selected, then all materials in the material library will be imported into the scene. If a material has already been imported into the scene, it will not be re-imported.
Import Copy Import a copy of the specified material from the material library into the scene. If All Materials is selected, then all materials in the material library will be imported as a copy into the scene.
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