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Domain Material Settings
Ryan Guy edited this page Nov 26, 2019
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This page documents the domain settings for the 'FLIP Fluid Materials' panel.
Surface | Material to use for the fluid surface mesh. |
Whitewater Foam | Material to use for the whitewater foam particles. |
Whitewater Bubble | Material to use for the whitewater bubble particles. |
Whitewater Spray | Material to use for the whitewater spray particles. |
Whitewater Dust | Material to use for the whitewater dust particles. |
Tip: Materials can also be set by applying a material directly to the fluid surface or whitewater objects.
Tip: A good material in general for whitewater particles is a white Diffuse shader. This shader is quick to compute in Cycles. Another good alternative to increase the brightness of whitewater particles is to use an emission shader.
Import | Import the specified material from the material library into the scene. If All Materials is selected, then all materials in the material library will be imported into the scene. If a material has already been imported into the scene, it will not be re-imported. |
Import Copy | Import a copy of the specified material from the material library into the scene. If All Materials is selected, then all materials in the material library will be imported as a copy into the scene. |