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FLIP Fluid Object Types

Ryan Guy edited this page Sep 8, 2022 · 5 revisions

This page lists the different types of FLIP Fluid objects that you will use to setup your simulation. Click on an object type to view detailed documentation of the object's parameters and tips for how to use the object.

Set a Blender object in your scene as a FLIP Fluid object by clicking the FLIP Fluid operator in the Blender Properties editor under the Physics tab and setting an object Type.

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Need help getting started? Check out the Creating Your First FLIP Fluids Simulation guide!

Object Types

Domain Object This object will become the simulation domain boundary and will contain many parameters to control how the fluid is simulated, displayed, and rendered. The domain should be a cuboid shaped object and aligned to Blender's X/Y/Z axis'.
Fluid Object Fluid objects convert the mesh shape into liquid that is added to the simulation.
Obstacle Object Obstacle objects are solids that the fluid can interact with.
Inflow Object Inflow objects are fluid sources that continuously emit liquid into the simulation.
Outflow Object Outflow objects act as a drain that removes fluid that enter this object.
Force Field Object Force Field objects generate forces to repel or attract fluid.
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