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Domain Display Settings
This page documents the domain settings for the FLIP Fluid Display Settings panel. These settings will control how the simulation is displayed in the viewport and rendered.
All parameters in this panel can be set before or after baking a simulation.
Show In Viewport | If disabled, the addon will not load the simulation results into the viewport. Disable to speed up timeline playback when you are working on other areas of your scene. |
Show In Render | If disabled, the addon will not load the simulation results into the render. Disable to speed up render tests when the simulation does not need to be visible. |
Render Display Mode | How to display the fluid surface mesh for rendering. Final Display final mesh quality results. Preview Display preview mesh quality results. None Display nothing |
Viewport Display Mode | How to display the fluid surface mesh in the viewport. Final Display final mesh quality results. Preview Display preview mesh quality results. None Display nothing |
Fluid particle data can be large and slow to load into the frame. From this reason, the preview display is set as the default for the viewport. By setting a low display amount, the fluid can playback quickly - and sometimes much faster than the preview surface mesh.
For rendering you may want to set the Surface, Boundary, and Interior fluid particles to have the same display amounts. This prevents particles from flickering out between frames as they transition between particles types. In close-up shots, the flickering may be more noticeable compared to shots viewed from a distance.
Render Display Mode | How to display the fluid particles for rendering. Final Display final quality results. Preview Display preview quality results. None Display nothing |
Viewport Display Mode | How to display the fluid particles in the viewport. Final Display final quality results. Preview Display preview quality results. None Display nothing |
Surface Display Amount (Final) | Amount of total surface fluid particles to display during render. Surface particles are near the fluid surface and border empty air, but are not near the domain boundary. |
Boundary Display Amount (Final) | Amount of total boundary fluid particles to display during render. Boundary particles are located near the the domain boundary. |
Interior Display Amount (Final) | Amount of total interior fluid particles to display during render. Interior particles are within the fluid and are particles that have not been classified as either surface or boundary particles. |
Surface Display Amount (Preview) | Amount of total surface fluid particles to display in the viewport. Surface particles are near the fluid surface and border empty air, but are not near the domain boundary. |
Boundary Display Amount (Preview) | Amount of total boundary fluid particles to display in the viewport. Boundary particles are located near the the domain boundary. |
Interior Display Amount (Preview) | Amount of total interior fluid particles to display in the viewport. Interior particles are within the fluid and are particles that have not been classified as either surface or boundary particles. |
By default, fluid particles are rendered as a Point Cloud object that is generated in a Geometry Nodes modifier. This section contains settings to adjust the particle scale and motion blur. For more settings and customization, see the Geometry Node modifier or node group on the fluid_particles object.
Render Display Mode | How to display the whitewater particles for rendering. Final Display final quality results. Preview Display preview quality results. None Display nothing |
Viewport Display Mode | How to display the whitewater particles in the viewport. Final Display final quality results. Preview Display preview quality results. None Display nothing |
Display Settings Mode | How display settings will be applied to the whitewater particles. Whitewater Adjust display settings for all whitewater particles. Foam Bubble Spray Dust Adjust display settings for foam, bubble, spray, and dust particles separately. |
Whitewater Display % (Final) | The percentage of all whitewater particles to display when the display mode is set to Final. This setting is only active when Display Settings Mode is set to Whitewater. |
Foam Display % (Final) | The percentage of foam particles to display when the display mode is set to Final. This setting is only active when Display Settings Mode is set to Foam Bubble Spray Dust. |
Bubble Display % (Final) | The percentage of bubble particles to display when the display mode is set to Final. This setting is only active when Display Settings Mode is set to Foam Bubble Spray Dust. |
Spray Display % (Final) | The percentage of spray particles to display when the display mode is set to Final. This setting is only active when Display Settings Mode is set to Foam Bubble Spray Dust. |
Dust Display % (Final) | The percentage of dust particles to display when the display mode is set to Final. This setting is only active when Display Settings Mode is set to Foam Bubble Spray Dust. |
Whitewater Display % (Preview) | The percentage of all whitewater particles to display when the display mode is set to Preview. This setting is only active when Display Settings Mode is set to Whitewater. |
Foam Display % (Preview) | The percentage of foam particles to display when the display mode is set to Preview. This setting is only active when Display Settings Mode is set to Foam Bubble Spray Dust. |
Bubble Display % (Preview) | The percentage of bubble particles to display when the display mode is set to Preview. This setting is only active when Display Settings Mode is set to Foam Bubble Spray Dust. |
Spray Display % (Preview) | The percentage of spray particles to display when the display mode is set to Preview. This setting is only active when Display Settings Mode is set to Foam Bubble Spray Dust. |
Dust Display % (Preview) | The percentage of dust particles to display when the display mode is set to Preview. This setting is only active when Display Settings Mode is set to Foam Bubble Spray Dust. |
Particle Object Settings Mode | How particle object settings will be applied to the whitewater particles. Whitewater Adjust particle object settings for all whitewater particles. Foam Bubble Spray Adjust particle object settings for foam, bubble, spray, and dust particles separately. |
Note: If you have converted the whitewater meshes to the Point Cloud object type, the geometry node settings will override these particle object settings. See this topic for more information: Domain Attributes > Whitewater Point Clouds.
The following settings are only active when Particle Object Settings Mode is set to Whitewater.
Particle Object | Type of whitewater particle geometry to display during render. Icosphere Render whitewater particles as a 20-sided icosphere. Cube Render whitewater particles as a 6-sided cube. Custom Render whitewater particles as a custom object. |
Particle Scale | Scale the whitewater particle object by this value. |
Hide particles in viewport | If enabled, only display whitewater particle objects during render. Hiding particles in the viewport will improve viewport performance. |
The following settings are only active when Particle Object Settings Mode is set to Foam Bubble Spray Dust.
Foam Particle Object | Type of whitewater particle geometry to display during render. Icosphere Render whitewater particles as a 20-sided icosphere. Cube Render whitewater particles as a 6-sided cube. Custom Render whitewater particles as a custom object. |
Scale | Scale the foam particle object by this value. |
Hide particles in viewport | If enabled, only display whitewater particle objects during render. Hiding particles in the viewport will improve viewport performance. |
The following settings are only active when Particle Object Settings Mode is set to Foam Bubble Spray.
Bubble Particle Object | Type of whitewater particle geometry to display during render. Icosphere Render whitewater particles as a 20-sided icosphere. Cube Render whitewater particles as a 6-sided cube. Custom Render whitewater particles as a custom object. |
Scale | Scale the bubble particle object by this value. |
Hide particles in viewport | If enabled, only display whitewater particle objects during render. Hiding particles in the viewport will improve viewport performance. |
The following settings are only active when Particle Object Settings Mode is set to Foam Bubble Spray.
Spray Particle Object | Type of whitewater particle geometry to display during render. Icosphere Render whitewater particles as a 20-sided icosphere. Cube Render whitewater particles as a 6-sided cube. Custom Render whitewater particles as a custom object. |
Scale | Scale the spray particle object by this value. |
Hide particles in viewport | If enabled, only display whitewater particle objects during render. Hiding particles in the viewport will improve viewport performance. |
The following settings are only active when Particle Object Settings Mode is set to Foam Bubble Spray.
Dust Particle Object | Type of whitewater particle geometry to display during render. Icosphere Render whitewater particles as a 20-sided icosphere. Cube Render whitewater particles as a 6-sided cube. Custom Render whitewater particles as a custom object. |
Scale | Scale the dust particle object by this value. |
Hide particles in viewport | If enabled, only display whitewater particle objects during render. Hiding particles in the viewport will improve viewport performance. |