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Domain Display Settings

Ryan Guy edited this page Nov 6, 2023 · 14 revisions

This page documents the domain settings for the FLIP Fluid Display Settings panel. These settings will control how the simulation is displayed in the viewport and rendered.

Parameters

All parameters in this panel can be set before or after baking a simulation.

Simulation Visibility

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Show In Viewport If disabled, the addon will not load the simulation results into the viewport. Disable to speed up timeline playback when you are working on other areas of your scene.
Show In Render If disabled, the addon will not load the simulation results into the render. Disable to speed up render tests when the simulation does not need to be visible.

Surface Display Settings

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Render Display Mode How to display the fluid surface mesh for rendering.
Final
    Display final mesh quality results.
Preview
    Display preview mesh quality results.
None
    Display nothing
Viewport Display Mode How to display the fluid surface mesh in the viewport.
Final
    Display final mesh quality results.
Preview
    Display preview mesh quality results.
None
    Display nothing

Fluid Particle Display Settings

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Fluid particle data can be large and slow to load into the frame. From this reason, the preview display is set as the default for the viewport. By setting a low display amount, the fluid can playback quickly - and sometimes much faster than the preview surface mesh.

For rendering you may want to set the Surface, Boundary, and Interior fluid particles to have the same display amounts. This prevents particles from flickering out between frames as they transition between particles types. In close-up shots, the flickering may be more noticeable compared to shots viewed from a distance.

Render Display Mode How to display the fluid particles for rendering.
Final
    Display final quality results.
Preview
    Display preview quality results.
None
    Display nothing
Viewport Display Mode How to display the fluid particles in the viewport.
Final
    Display final quality results.
Preview
    Display preview quality results.
None
    Display nothing
Surface Display Amount (Final) Amount of total surface fluid particles to display during render. Surface particles are near the fluid surface and border empty air, but are not near the domain boundary.
Boundary Display Amount (Final) Amount of total boundary fluid particles to display during render. Boundary particles are located near the the domain boundary.
Interior Display Amount (Final) Amount of total interior fluid particles to display during render. Interior particles are within the fluid and are particles that have not been classified as either surface or boundary particles.
Surface Display Amount (Preview) Amount of total surface fluid particles to display in the viewport. Surface particles are near the fluid surface and border empty air, but are not near the domain boundary.
Boundary Display Amount (Preview) Amount of total boundary fluid particles to display in the viewport. Boundary particles are located near the the domain boundary.
Interior Display Amount (Preview) Amount of total interior fluid particles to display in the viewport. Interior particles are within the fluid and are particles that have not been classified as either surface or boundary particles.

Fluid Particle Object Settings

By default, fluid particles are rendered as a Point Cloud object that is generated in a Geometry Nodes modifier. This section contains settings to adjust the particle scale and motion blur. For more settings and customization, see the Geometry Node modifier or node group on the fluid_particles object.

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Whitewater Display Settings

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Render Display Mode How to display the whitewater particles for rendering.
Final
    Display final quality results.
Preview
    Display preview quality results.
None
    Display nothing
Viewport Display Mode How to display the whitewater particles in the viewport.
Final
    Display final quality results.
Preview
    Display preview quality results.
None
    Display nothing

Particle Display Settings

Display Settings Mode How display settings will be applied to the whitewater particles.
Whitewater
    Adjust display settings for all whitewater particles.
Foam Bubble Spray Dust
    Adjust display settings for foam, bubble, spray, and dust particles separately.
Whitewater Display % (Final) The percentage of all whitewater particles to display when the display mode is set to Final. This setting is only active when Display Settings Mode is set to Whitewater.
Foam Display % (Final) The percentage of foam particles to display when the display mode is set to Final. This setting is only active when Display Settings Mode is set to Foam Bubble Spray Dust.
Bubble Display % (Final) The percentage of bubble particles to display when the display mode is set to Final. This setting is only active when Display Settings Mode is set to Foam Bubble Spray Dust.
Spray Display % (Final) The percentage of spray particles to display when the display mode is set to Final. This setting is only active when Display Settings Mode is set to Foam Bubble Spray Dust.
Dust Display % (Final) The percentage of dust particles to display when the display mode is set to Final. This setting is only active when Display Settings Mode is set to Foam Bubble Spray Dust.
Whitewater Display % (Preview) The percentage of all whitewater particles to display when the display mode is set to Preview. This setting is only active when Display Settings Mode is set to Whitewater.
Foam Display % (Preview) The percentage of foam particles to display when the display mode is set to Preview. This setting is only active when Display Settings Mode is set to Foam Bubble Spray Dust.
Bubble Display % (Preview) The percentage of bubble particles to display when the display mode is set to Preview. This setting is only active when Display Settings Mode is set to Foam Bubble Spray Dust.
Spray Display % (Preview) The percentage of spray particles to display when the display mode is set to Preview. This setting is only active when Display Settings Mode is set to Foam Bubble Spray Dust.
Dust Display % (Preview) The percentage of dust particles to display when the display mode is set to Preview. This setting is only active when Display Settings Mode is set to Foam Bubble Spray Dust.

Particle Object Settings

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Particle Object Settings Mode How particle object settings will be applied to the whitewater particles.
Whitewater
    Adjust particle object settings for all whitewater particles.
Foam Bubble Spray
    Adjust particle object settings for foam, bubble, spray, and dust particles separately.

Note: If you have converted the whitewater meshes to the Point Cloud object type, the geometry node settings will override these particle object settings. See this topic for more information: Domain Attributes > Whitewater Point Clouds.

Whitewater Object Settings

The following settings are only active when Particle Object Settings Mode is set to Whitewater.

Particle Object Type of whitewater particle geometry to display during render.
Icosphere
    Render whitewater particles as a 20-sided icosphere.
Cube
    Render whitewater particles as a 6-sided cube.
Custom
    Render whitewater particles as a custom object.
Particle Scale Scale the whitewater particle object by this value.
Hide particles in viewport If enabled, only display whitewater particle objects during render. Hiding particles in the viewport will improve viewport performance.

Foam Object Settings

The following settings are only active when Particle Object Settings Mode is set to Foam Bubble Spray Dust.

Foam Particle Object Type of whitewater particle geometry to display during render.
Icosphere
    Render whitewater particles as a 20-sided icosphere.
Cube
    Render whitewater particles as a 6-sided cube.
Custom
    Render whitewater particles as a custom object.
Scale Scale the foam particle object by this value.
Hide particles in viewport If enabled, only display whitewater particle objects during render. Hiding particles in the viewport will improve viewport performance.

Bubble Object Settings

The following settings are only active when Particle Object Settings Mode is set to Foam Bubble Spray.

Bubble Particle Object Type of whitewater particle geometry to display during render.
Icosphere
    Render whitewater particles as a 20-sided icosphere.
Cube
    Render whitewater particles as a 6-sided cube.
Custom
    Render whitewater particles as a custom object.
Scale Scale the bubble particle object by this value.
Hide particles in viewport If enabled, only display whitewater particle objects during render. Hiding particles in the viewport will improve viewport performance.

Spray Object Settings

The following settings are only active when Particle Object Settings Mode is set to Foam Bubble Spray.

Spray Particle Object Type of whitewater particle geometry to display during render.
Icosphere
    Render whitewater particles as a 20-sided icosphere.
Cube
    Render whitewater particles as a 6-sided cube.
Custom
    Render whitewater particles as a custom object.
Scale Scale the spray particle object by this value.
Hide particles in viewport If enabled, only display whitewater particle objects during render. Hiding particles in the viewport will improve viewport performance.

Dust Object Settings

The following settings are only active when Particle Object Settings Mode is set to Foam Bubble Spray.

Dust Particle Object Type of whitewater particle geometry to display during render.
Icosphere
    Render whitewater particles as a 20-sided icosphere.
Cube
    Render whitewater particles as a 6-sided cube.
Custom
    Render whitewater particles as a custom object.
Scale Scale the dust particle object by this value.
Hide particles in viewport If enabled, only display whitewater particle objects during render. Hiding particles in the viewport will improve viewport performance.
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