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Domain Display Settings
Ryan Guy edited this page Sep 6, 2022
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This page documents the domain settings for the 'FLIP Fluid Display Settings' panel.
Render Display Mode | How to display the fluid surface mesh for rendering. Final Display final mesh quality results. Preview Display preview mesh quality results. None Display nothing |
Viewport Display Mode | How to display the fluid surface mesh in the viewport. Final Display final mesh quality results. Preview Display preview mesh quality results. None Display nothing |
Render Display Mode | How to display the whitewater particles for rendering. Final Display final quality results. Preview Display preview quality results. None Display nothing |
Viewport Display Mode | How to display the whitewater particles in the viewport. Final Display final quality results. Preview Display preview quality results. None Display nothing |
Display Settings Mode | How display settings will be applied to the whitewater particles. Whitewater Adjust display settings for all whitewater particles. Foam Bubble Spray Dust Adjust display settings for foam, bubble, spray, and dust particles separately. |
Whitewater Display % (Final) | The percentage of all whitewater particles to display when the display mode is set to Final. This setting is only active when Display Settings Mode is set to Whitewater. |
Foam Display % (Final) | The percentage of foam particles to display when the display mode is set to Final. This setting is only active when Display Settings Mode is set to Foam Bubble Spray Dust. |
Bubble Display % (Final) | The percentage of bubble particles to display when the display mode is set to Final. This setting is only active when Display Settings Mode is set to Foam Bubble Spray Dust. |
Spray Display % (Final) | The percentage of spray particles to display when the display mode is set to Final. This setting is only active when Display Settings Mode is set to Foam Bubble Spray Dust. |
Dust Display % (Final) | The percentage of dust particles to display when the display mode is set to Final. This setting is only active when Display Settings Mode is set to Foam Bubble Spray Dust. |
Whitewater Display % (Preview) | The percentage of all whitewater particles to display when the display mode is set to Preview. This setting is only active when Display Settings Mode is set to Whitewater. |
Foam Display % (Preview) | The percentage of foam particles to display when the display mode is set to Preview. This setting is only active when Display Settings Mode is set to Foam Bubble Spray Dust. |
Bubble Display % (Preview) | The percentage of bubble particles to display when the display mode is set to Preview. This setting is only active when Display Settings Mode is set to Foam Bubble Spray Dust. |
Spray Display % (Preview) | The percentage of spray particles to display when the display mode is set to Preview. This setting is only active when Display Settings Mode is set to Foam Bubble Spray Dust. |
Dust Display % (Preview) | The percentage of dust particles to display when the display mode is set to Preview. This setting is only active when Display Settings Mode is set to Foam Bubble Spray Dust. |
Particle Object Settings Mode | How particle object settings will be applied to the whitewater particles. Whitewater Adjust particle object settings for all whitewater particles. Foam Bubble Spray Adjust particle object settings for foam, bubble, spray, and dust particles separately. |
The following settings are only active when Particle Object Settings Mode is set to Whitewater.
Particle Object | Type of whitewater particle geometry to display during render. Icosphere Render whitewater particles as a 20-sided icosphere. Cube Render whitewater particles as a 6-sided cube. Custom Render whitewater particles as a custom object. |
Particle Scale | Scale the whitewater particle object by this value. |
Hide particles in viewport | If enabled, only display whitewater particle objects during render. Hiding particles in the viewport will improve viewport performance. |
The following settings are only active when Particle Object Settings Mode is set to Foam Bubble Spray Dust.
Foam Particle Object | Type of whitewater particle geometry to display during render. Icosphere Render whitewater particles as a 20-sided icosphere. Cube Render whitewater particles as a 6-sided cube. Custom Render whitewater particles as a custom object. |
Scale | Scale the foam particle object by this value. |
Hide particles in viewport | If enabled, only display whitewater particle objects during render. Hiding particles in the viewport will improve viewport performance. |
The following settings are only active when Particle Object Settings Mode is set to Foam Bubble Spray.
Bubble Particle Object | Type of whitewater particle geometry to display during render. Icosphere Render whitewater particles as a 20-sided icosphere. Cube Render whitewater particles as a 6-sided cube. Custom Render whitewater particles as a custom object. |
Scale | Scale the bubble particle object by this value. |
Hide particles in viewport | If enabled, only display whitewater particle objects during render. Hiding particles in the viewport will improve viewport performance. |
The following settings are only active when Particle Object Settings Mode is set to Foam Bubble Spray.
Spray Particle Object | Type of whitewater particle geometry to display during render. Icosphere Render whitewater particles as a 20-sided icosphere. Cube Render whitewater particles as a 6-sided cube. Custom Render whitewater particles as a custom object. |
Scale | Scale the spray particle object by this value. |
Hide particles in viewport | If enabled, only display whitewater particle objects during render. Hiding particles in the viewport will improve viewport performance. |
The following settings are only active when Particle Object Settings Mode is set to Foam Bubble Spray.
Dust Particle Object | Type of whitewater particle geometry to display during render. Icosphere Render whitewater particles as a 20-sided icosphere. Cube Render whitewater particles as a 6-sided cube. Custom Render whitewater particles as a custom object. |
Scale | Scale the dust particle object by this value. |
Hide particles in viewport | If enabled, only display whitewater particle objects during render. Hiding particles in the viewport will improve viewport performance. |
Enable Stable Rendering | When activated, this operator will automatically configure Blender settings to ensure stable rendering and prevent incorrect render results and crashes. Blender 2.80 Activation will automatically lock the Blender interface during render (Blender > Render > Lock Interface) and is highly recommended to prevent crashes. Note: due to severe bugs in Blender 2.80, stable rendering may not be possible. Blender version 2.81 or higher is recommended. Blender 2.81 or higher Activation will automatically lock the Blender interface during render (Blender > Render > Lock Interface) and is highly recommended to prevent crashes. |