This was mostly written out of curiosity.
"What if you could directly parse an .ma file to import it into Blender"
Over the years I've said many times: "If there exists a file format, someone has written an importer for blender".
Figured it was time for me to take a stab at it.
So I found this repo, and spent a weekend modifying it and writing an implementation for geometry/uv data for Blender.
It does not deal with construction history or anything like that, so you better hope history has been cleaned in the scene.
Would not recommend using this for anything important. Opening the file in Maya and exporting an .fbx will result in 1000x more information being preserved.- Transforms
- Geometry
- UVs
Grab a zip file from the releases, and install it as an Addon in Blender preferences.
Good luck 🤞