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Add ethan605 keymap for kbd75 #10343

Merged
merged 8 commits into from
Sep 22, 2020
67 changes: 67 additions & 0 deletions keyboards/kbdfans/kbd75/keymaps/ethan605/keymap.c
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/* Copyright 2020 @ethan605
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#include QMK_KEYBOARD_H

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: Qwerty layer
* ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
* │ ESC │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │ INS │ DEL │ FN │
* ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┴─────┼─────┤
* │ ` │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │ BSPC │HOME │
* ├─────┴──┬──┴──┬──┴──┬──┴──┬──┴──┬──┴──┬──┴──┬──┴──┬──┴──┬──┴──┬──┴──┬──┴──┬──┴──┬────────┼─────┤
* │ TAB │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ BSLS │END │
* ├────────┴┬────┴┬────┴┬────┴┬────┴┬────┴┬────┴┬────┴┬────┴┬────┴┬────┴┬────┴┬────┴────────┼─────┤
* │ LCTRL │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │ ENTER │PGUP │
* ├─────────┴──┬──┴──┬──┴──┬──┴──┬──┴──┬──┴──┬──┴──┬──┴──┬──┴──┬──┴──┬──┴──┬──┴───────┬─────┼─────┤
* │ LSHFT │ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │ RSHFT │ UP │PGDN │
* ├──────┬─────┴─┬───┴──┬──┴─────┴─────┴─────┴─────┴─────┴────┬┴────┬┴────┬┴────┬─────┼─────┼─────┤
* │ CAPS │ LALT │ LCMD │ SPC │RCMD │RALT │RCTL │LEFT │DOWN │RIGHT│
* └──────┴───────┴──────┴─────────────────────────────────────┴─────┴─────┴─────┴─────┴─────┴─────┘
*/
[0] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, MO(1),
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_DEL, KC_BSPC, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_END,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,
KC_LSFT, MO(1), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
KC_CAPS, KC_LALT, KC_LCMD, KC_SPC, KC_SPC, KC_SPC, KC_RCMD, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),

/* 1: Function layer
* ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ FN │
* ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┴─────┼─────┤
* │ │ │ │ │ │ │ │ │ │ │ │ │ │ RESET │ │
* ├─────┴──┬──┴──┬──┴──┬──┴──┬──┴──┬──┴──┬──┴──┬──┴──┬──┴──┬──┴──┬──┴──┬──┴──┬──┴──┬────────┼─────┤
* │ │ TOG │ MOD │ HU+ │ HU- │ SA+ │ SA- │ VA+ │ VA- │ │ │ │ │ │ │ // RGB controls
* ├────────┴┬────┴┬────┴┬────┴┬────┴┬────┴┬────┴┬────┴┬────┴┬────┴┬────┴┬────┴┬────┴────────┼─────┤
* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
* ├─────────┴──┬──┴──┬──┴──┬──┴──┬──┴──┬──┴──┬──┴──┬──┴──┬──┴──┬──┴──┬──┴──┬──┴───────┬─────┼─────┤
* │ │ │ │ │ DEC │ TOG │ INC │STEP │ │ │ │ │ │ │ // Backlight controls
* ├──────┬─────┴─┬───┴──┬──┴─────┴─────┴─────┴─────┴─────┴────┬┴────┬┴────┬┴────┬─────┼─────┼─────┤
* │ │ │ │ │ │ │ │ │ │ │
* └──────┴───────┴──────┴─────────────────────────────────────┴─────┴─────┴─────┴─────┴─────┴─────┘
*/
[1] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______,
_______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, BL_DEC, BL_TOGG, BL_INC, BL_STEP, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
};