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[Keyboard] add treeadstone48 (#5405)
* Keyboard: add treeadstone48 * rename layout defines * Use of pragma once * move common include code * fixed info.json * change keymap layout from kc to normal * fix alpha revision keymap * fixed info.json * remove USE_Link_Time_Optimization
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// This is the 'classic' fixed-space bitmap font for Adafruit_GFX since 1.0. | ||
// See gfxfont.h for newer custom bitmap font info. | ||
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#ifndef FONT5X7_H | ||
#define FONT5X7_H | ||
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#ifdef __AVR__ | ||
#include <avr/io.h> | ||
#include <avr/pgmspace.h> | ||
#elif defined(ESP8266) | ||
#include <pgmspace.h> | ||
#else | ||
#define PROGMEM | ||
#endif | ||
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// Standard ASCII 5x7 font | ||
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static const unsigned char font[] PROGMEM = { | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x3E, 0x5B, 0x4F, 0x5B, 0x3E, 0x00, | ||
0x3E, 0x6B, 0x4F, 0x6B, 0x3E, 0x00, | ||
0x1C, 0x3E, 0x7C, 0x3E, 0x1C, 0x00, | ||
0x18, 0x3C, 0x7E, 0x3C, 0x18, 0x00, | ||
0x1C, 0x57, 0x7D, 0x57, 0x1C, 0x00, | ||
0x1C, 0x5E, 0x7F, 0x5E, 0x1C, 0x00, | ||
0x00, 0x18, 0x3C, 0x18, 0x00, 0x00, | ||
0xFF, 0xE7, 0xC3, 0xE7, 0xFF, 0x00, | ||
0x00, 0x18, 0x24, 0x18, 0x00, 0x00, | ||
0xFF, 0xE7, 0xDB, 0xE7, 0xFF, 0x00, | ||
0x30, 0x48, 0x3A, 0x06, 0x0E, 0x00, | ||
0x26, 0x29, 0x79, 0x29, 0x26, 0x00, | ||
0x40, 0x7F, 0x05, 0x05, 0x07, 0x00, | ||
0x40, 0x7F, 0x05, 0x25, 0x3F, 0x00, | ||
0x5A, 0x3C, 0xE7, 0x3C, 0x5A, 0x00, | ||
0x7F, 0x3E, 0x1C, 0x1C, 0x08, 0x00, | ||
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0x5F, 0x5F, 0x00, 0x5F, 0x5F, 0x00, | ||
0x06, 0x09, 0x7F, 0x01, 0x7F, 0x00, | ||
0x00, 0x66, 0x89, 0x95, 0x6A, 0x00, | ||
0x60, 0x60, 0x60, 0x60, 0x60, 0x00, | ||
0x94, 0xA2, 0xFF, 0xA2, 0x94, 0x00, | ||
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0x3E, 0x41, 0x41, 0x51, 0x73, 0x00, | ||
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
}; | ||
#endif // FONT5X7_H |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,83 @@ | ||
#ifdef SSD1306OLED | ||
#include QMK_KEYBOARD_H | ||
#include "ssd1306.h" | ||
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void render_logo(struct CharacterMatrix *matrix) { | ||
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const char logo_buf[]={ | ||
0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94, | ||
0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4, | ||
0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4, | ||
0}; | ||
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||
matrix_write(matrix, logo_buf); | ||
} | ||
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static char keylog_buf[24] = "Key state ready."; | ||
const char code_to_name[60] = { | ||
' ', ' ', ' ', ' ', 'a', 'b', 'c', 'd', 'e', 'f', | ||
'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', | ||
'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', | ||
'1', '2', '3', '4', '5', '6', '7', '8', '9', '0', | ||
'R', 'E', 'B', 'T', ' ', '-', ' ', '@', ' ', ' ', | ||
' ', ';', ':', ' ', ',', '.', '/', ' ', ' ', ' '}; | ||
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void update_key_status(uint16_t keycode, keyrecord_t *record) { | ||
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||
if (!record->event.pressed) return; | ||
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char name = (keycode < 60) ? code_to_name[keycode] : ' '; | ||
snprintf(keylog_buf, sizeof(keylog_buf) - 1, "Key:%dx%d %2x %c", | ||
record->event.key.row, record->event.key.col, | ||
(uint16_t)keycode, name); | ||
} | ||
|
||
void render_key_status(struct CharacterMatrix *matrix) { | ||
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matrix_write(matrix, keylog_buf); | ||
} | ||
|
||
static char lock_buf[24] = "Lock state ready.\n"; | ||
void update_lock_status(void) { | ||
|
||
uint8_t leds = host_keyboard_leds(); | ||
char *num_lock = (leds & (1<<USB_LED_NUM_LOCK)) ? "Num" : ""; | ||
char *caps_lock = (leds & (1<<USB_LED_CAPS_LOCK)) ? "Caps" : ""; | ||
char *scrl_lock = (leds & (1<<USB_LED_SCROLL_LOCK)) ? "Scrn" : ""; | ||
snprintf(lock_buf, sizeof(lock_buf) - 1, "Lock:%s %s %s\n", | ||
num_lock, caps_lock, scrl_lock); | ||
} | ||
|
||
void render_lock_status(struct CharacterMatrix *matrix) { | ||
|
||
matrix_write(matrix, lock_buf); | ||
} | ||
|
||
#ifdef RGBLIGHT_ENABLE | ||
extern rgblight_config_t rgblight_config; | ||
|
||
static char led_buf[24] = "LED state ready.\n"; | ||
rgblight_config_t rgblight_config_bak; | ||
void update_led_status(void) { | ||
|
||
if (rgblight_config_bak.enable != rgblight_config.enable || | ||
rgblight_config_bak.mode != rgblight_config.mode || | ||
rgblight_config_bak.hue != rgblight_config.hue || | ||
rgblight_config_bak.sat != rgblight_config.sat || | ||
rgblight_config_bak.val != rgblight_config.val | ||
) { | ||
snprintf(led_buf, sizeof(led_buf) - 1, "LED%c:%2d hsv:%2d %2d %2d\n", | ||
rgblight_config.enable ? '*' : '.', (uint8_t)rgblight_config.mode, | ||
(uint8_t)(rgblight_config.hue / RGBLIGHT_HUE_STEP), | ||
(uint8_t)(rgblight_config.sat / RGBLIGHT_SAT_STEP), | ||
(uint8_t)(rgblight_config.val / RGBLIGHT_VAL_STEP)); | ||
rgblight_config_bak = rgblight_config; | ||
} | ||
} | ||
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||
void render_led_status(struct CharacterMatrix *matrix) { | ||
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matrix_write(matrix, led_buf); | ||
} | ||
#endif | ||
#endif |
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#ifdef SSD1306OLED | ||
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void render_logo(struct CharacterMatrix *matrix); | ||
void update_key_status(uint16_t keycode, keyrecord_t *record); | ||
void render_key_status(struct CharacterMatrix *matrix); | ||
void update_lock_status(void); | ||
void render_lock_status(struct CharacterMatrix *matrix); | ||
|
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#define RENDER_LOGO(a) render_logo(a) | ||
#define UPDATE_KEY_STATUS(a, b) update_key_status(a, b) | ||
#define RENDER_KEY_STATUS(a) render_key_status(a) | ||
#define UPDATE_LOCK_STATUS() update_lock_status() | ||
#define RENDER_LOCK_STATUS(a) render_lock_status(a) | ||
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#ifdef RGBLIGHT_ENABLE | ||
void update_led_status(void); | ||
void render_led_status(struct CharacterMatrix *matrix); | ||
#define UPDATE_LED_STATUS() update_led_status() | ||
#define RENDER_LED_STATUS(a) render_led_status(a) | ||
#else | ||
#define UPDATE_LED_STATUS() | ||
#define RENDER_LED_STATUS(a) | ||
#endif | ||
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#else | ||
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#define RENDER_LOGO(a) | ||
#define UPDATE_KEY_STATUS(a, b) | ||
#define RENDER_KEY_STATUS(a) | ||
#define UPDATE_LOCK_STATUS() | ||
#define RENDER_LOCK_STATUS(a) | ||
#define UPDATE_LED_STATUS() | ||
#define RENDER_LED_STATUS(a) | ||
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||
#endif |
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