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Adding in build step to strip debug symbols #25669

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Mar 14, 2023
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2 changes: 2 additions & 0 deletions .github/.wordlist.txt
Original file line number Diff line number Diff line change
Expand Up @@ -1205,6 +1205,7 @@ SHA
ShadeConfiguration
SHAs
showDocumentation
showsdks
shubhamdp
SIGINT
SiLabs
Expand Down Expand Up @@ -1480,6 +1481,7 @@ xbef
xc
xcd
Xcode
xcodebuild
xcodeproj
xcworkspace
xd
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -161,8 +161,8 @@
3CCB872E286A502100771BAD /* ShellScript */,
3CCB87182869085400771BAD /* Headers */,
3CCB87192869085400771BAD /* Sources */,
02DECDA929B2BD3400D27C39 /* ShellScript */,
3CCB871A2869085400771BAD /* Frameworks */,
3CCB871B2869085400771BAD /* Resources */,
);
buildRules = (
);
Expand Down Expand Up @@ -205,17 +205,24 @@
};
/* End PBXProject section */

/* Begin PBXResourcesBuildPhase section */
3CCB871B2869085400771BAD /* Resources */ = {
isa = PBXResourcesBuildPhase;
/* Begin PBXShellScriptBuildPhase section */
02DECDA929B2BD3400D27C39 /* ShellScript */ = {
isa = PBXShellScriptBuildPhase;
buildActionMask = 2147483647;
files = (
);
inputFileListPaths = (
);
inputPaths = (
);
outputFileListPaths = (
);
outputPaths = (
);
runOnlyForDeploymentPostprocessing = 0;
shellPath = /bin/sh;
shellScript = "./strip_debug_symbols.sh\n";
};
/* End PBXResourcesBuildPhase section */

/* Begin PBXShellScriptBuildPhase section */
3CCB872E286A502100771BAD /* ShellScript */ = {
isa = PBXShellScriptBuildPhase;
buildActionMask = 2147483647;
Expand Down Expand Up @@ -292,7 +299,7 @@
CLANG_WARN_UNGUARDED_AVAILABILITY = YES_AGGRESSIVE;
CLANG_WARN_UNREACHABLE_CODE = YES;
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
COPY_PHASE_STRIP = NO;
COPY_PHASE_STRIP = YES;
CURRENT_PROJECT_VERSION = 1;
DEBUG_INFORMATION_FORMAT = dwarf;
ENABLE_STRICT_OBJC_MSGSEND = YES;
Expand Down Expand Up @@ -356,13 +363,14 @@
CLANG_WARN_UNGUARDED_AVAILABILITY = YES_AGGRESSIVE;
CLANG_WARN_UNREACHABLE_CODE = YES;
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
COPY_PHASE_STRIP = NO;
COPY_PHASE_STRIP = YES;
CURRENT_PROJECT_VERSION = 1;
DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
ENABLE_NS_ASSERTIONS = NO;
ENABLE_STRICT_OBJC_MSGSEND = YES;
GCC_C_LANGUAGE_STANDARD = gnu11;
GCC_NO_COMMON_BLOCKS = YES;
GCC_OPTIMIZATION_LEVEL = z;
GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
GCC_WARN_UNDECLARED_SELECTOR = YES;
Expand All @@ -386,6 +394,7 @@
buildSettings = {
CHIP_ROOT = "$(PROJECT_DIR)/../../../..";
CODE_SIGN_STYLE = Automatic;
COPY_PHASE_STRIP = NO;
CURRENT_PROJECT_VERSION = 1;
DEFINES_MODULE = YES;
DYLIB_COMPATIBILITY_VERSION = 1;
Expand Down Expand Up @@ -462,6 +471,7 @@
PRODUCT_BUNDLE_IDENTIFIER = com.matter.MatterTvCastingBridge;
PRODUCT_NAME = "$(TARGET_NAME:c99extidentifier)";
SKIP_INSTALL = YES;
STRIP_INSTALLED_PRODUCT = NO;
SWIFT_EMIT_LOC_STRINGS = YES;
SWIFT_VERSION = 5.0;
TARGETED_DEVICE_FAMILY = "1,2";
Expand All @@ -473,6 +483,7 @@
buildSettings = {
CHIP_ROOT = "$(PROJECT_DIR)/../../../..";
CODE_SIGN_STYLE = Automatic;
COPY_PHASE_STRIP = YES;
CURRENT_PROJECT_VERSION = 1;
DEFINES_MODULE = YES;
DYLIB_COMPATIBILITY_VERSION = 1;
Expand Down Expand Up @@ -525,6 +536,26 @@
"-Wformat-nonliteral",
"-Wformat-security",
);
"OTHER_LDFLAGS[arch=*]" = (
"-framework",
CoreData,
"-framework",
Foundation,
"-framework",
CoreBluetooth,
"-lnetwork",
"-Wl,-unexported_symbol,\"__Z*\"",
);
"OTHER_LDFLAGS[sdk=macosx*]" = (
"-framework",
IOKit,
"-lnetwork",
"-framework",
CoreBluetooth,
"-framework",
CoreData,
"-Wl,-unexported_symbol,\"__Z*\"",
);
PRODUCT_BUNDLE_IDENTIFIER = com.matter.MatterTvCastingBridge;
PRODUCT_NAME = "$(TARGET_NAME:c99extidentifier)";
SKIP_INSTALL = YES;
Expand Down
Original file line number Diff line number Diff line change
@@ -0,0 +1,39 @@
#!/usr/bin/env bash

#
# Copyright (c) 2023 Project CHIP Authors
# All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#

# This script runs as a part of the Post-Actions of the MatterTvCastingBridge build scheme
#

set -ex

if [ "$CONFIGURATION" == "Debug" ]; then
echo "Skipping stripping debug symbols since we are using the '$CONFIGURATION' configuration"
exit 0
fi

files_to_strip=("libTvCastingCommon.a")

for lib_path in "${LIBRARY_SEARCH_PATHS[@]}"; do
for lib_name in "$(ls "$lib_path")"; do
if [[ ${files_to_strip[*]} =~ ${lib_name} ]]; then
echo "Stripping file $lib_path/$lib_name"
strip -S -x -r "$lib_path/$lib_name"
fi
done
done
20 changes: 20 additions & 0 deletions examples/tv-casting-app/darwin/TvCasting/README.md
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,7 @@ the TV.

- [Matter TV Casting iOS App Example](#matter-tv-casting-ios-app-example)
- [Building the Application](#building-the-application)
- [Building through command line](#building-through-command-line)
- [Compilation Fixes](#compilation-fixes)
- [Installing the Application](#installing-the-application)

Expand All @@ -35,6 +36,20 @@ fail with missing signing configuration errors.
You need to update the Project configuration for TvCasting app to use your
Personal Developer account and a unique Bundle ID.

### Building through command line

To build the app through the command line, use the xcodebuild app.

```shell
xcodebuild -workspace TvCastingDarwin.xcworkspace -scheme TvCasting -sdk <SDK_TARGET>
```

The list of available SDKs can be found by using the showsdks flag.

```shell
xcodebuild -showsdks
```

### Compilation Fixes

Before you can run the `TvCasting` scheme, you need to amend the
Expand Down Expand Up @@ -78,3 +93,8 @@ to run.

Now you can launch the application from the Home screen or from Xcode by hitting
the run button once more.

## Debugging

Use the "TvCasting" scheme when building to enable debugging. If you wish to
build the app without any debugging symbols, use the "TvCasting Release" scheme.
Original file line number Diff line number Diff line change
@@ -0,0 +1,78 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1320"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "3CC0E8F52841DD3400EC6A18"
BuildableName = "TvCasting.app"
BlueprintName = "TvCasting"
ReferencedContainer = "container:TvCasting.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
</Testables>
</TestAction>
<LaunchAction
buildConfiguration = "Release"
selectedDebuggerIdentifier = ""
selectedLauncherIdentifier = "Xcode.IDEFoundation.Launcher.PosixSpawn"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "3CC0E8F52841DD3400EC6A18"
BuildableName = "TvCasting.app"
BlueprintName = "TvCasting"
ReferencedContainer = "container:TvCasting.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "3CC0E8F52841DD3400EC6A18"
BuildableName = "TvCasting.app"
BlueprintName = "TvCasting"
ReferencedContainer = "container:TvCasting.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Release">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>