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Fix warning on TestStateMachine (#23744)
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This warning was bugging me, so I fixed it. That being said,
this warning does point to a strange circular dependency between
the transitions and the state machine where the state machine owns
transitions, but transitions can post events to the state machine.
It was abstracted out somewhat by the virtual Context interface,
but that still leaves us with this circular dependency. A better
solution would be to fix this circular dependency.

One solution would be to have the transitions table either return
a state or an event, and have the state machine dispatch to itself
rather than having the transitions hold a reference back to the
state machine. Then the transitions would only need to know about
states and events.
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cecille authored Nov 25, 2022
1 parent 733afaa commit c9a1be4
Showing 1 changed file with 18 additions and 11 deletions.
29 changes: 18 additions & 11 deletions src/lib/support/tests/TestStateMachine.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -18,6 +18,7 @@

#include <lib/support/StateMachine.h>
#include <lib/support/UnitTestRegistration.h>
#include <lib/support/Variant.h>
#include <nlunit-test.h>

namespace {
Expand Down Expand Up @@ -64,28 +65,31 @@ struct BaseState
void LogTransition(const char * previous) { mMock.LogTransition(previous); }
const char * GetName() { return mName; }

chip::StateMachine::Context<Event> & mCtx;
Context * mCtx;
const char * mName;
MockState & mMock;
};

struct State1 : public BaseState
{
State1(Context & ctx, MockState & mock) : BaseState{ ctx, "State1", mock } {}
State1(Context * ctx, MockState & mock) : BaseState{ ctx, "State1", mock } {}
};

struct State2 : public BaseState
{
State2(Context & ctx, MockState & mock) : BaseState{ ctx, "State2", mock } {}
State2(Context * ctx, MockState & mock) : BaseState{ ctx, "State2", mock } {}
};

struct State3 : public BaseState
{
State3(Context & ctx, MockState & mock) : BaseState{ ctx, "State3", mock } {}
State3(Context * ctx, MockState & mock) : BaseState{ ctx, "State3", mock } {}
void Enter()
{
BaseState::Enter();
this->mCtx.Dispatch(Event::Create<Event5>());
if (this->mCtx)
{
this->mCtx->Dispatch(Event::Create<Event5>());
}
}
};

Expand All @@ -95,12 +99,12 @@ using State = chip::StateMachine::VariantState<State3, State2, State1>;

struct StateFactory
{
Context & mCtx;
Context * mCtx;
MockState ms1{ 0, 0, 0, nullptr };
MockState ms2{ 0, 0, 0, nullptr };
MockState ms3{ 0, 0, 0, nullptr };

StateFactory(Context & ctx) : mCtx(ctx) {}
StateFactory(Context * ctx) : mCtx(ctx) {}

auto CreateState1() { return State::Create<State1>(mCtx, ms1); }
auto CreateState2() { return State::Create<State2>(mCtx, ms2); }
Expand All @@ -109,9 +113,9 @@ struct StateFactory

struct Transitions
{
Context & mCtx;
Context * mCtx;
StateFactory mFactory;
Transitions(Context & ctx) : mCtx(ctx), mFactory(ctx) {}
Transitions(Context * ctx) : mCtx(ctx), mFactory(ctx) {}

using OptState = chip::StateMachine::Optional<State>;
State GetInitState() { return mFactory.CreateState1(); }
Expand All @@ -128,7 +132,10 @@ struct Transitions
if (state.Is<State1>() && event.Is<Event4>())
{
// legal - Dispatches event without transition
mCtx.Dispatch(Event::Create<Event2>());
if (mCtx)
{
mCtx->Dispatch(Event::Create<Event2>());
}
return {};
}
if (state.Is<State2>() && event.Is<Event4>())
Expand All @@ -155,7 +162,7 @@ class SimpleStateMachine
Transitions mTransitions;
chip::StateMachine::StateMachine<State, Event, Transitions> mStateMachine;

SimpleStateMachine() : mTransitions(mStateMachine), mStateMachine(mTransitions) {}
SimpleStateMachine() : mTransitions(&mStateMachine), mStateMachine(mTransitions) {}
~SimpleStateMachine() {}
};

Expand Down

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