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Improvements for the mania editor #24545
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Note that this was linked to another issue claiming SVs as the culprit, however as far as I can tell this doesn't appear to be (at least, not always) SV-related. The map that was brought up to me at COE was https://osu.ppy.sh/beatmapsets/1252675#mania/2603455, where I witnessed the editor entering some 3/4 of the way through the map. It looks like the editor's still keeping hitobjects alive when it shouldn't be - likely another edgecase with HitObjectLifetimeEntry. While I can't repro the above map starting 3/4 of the way through, I can repro it all the same by just clicking on the timeline to that point in time: 2023-08-15.19-02-36.mp4(notice how the pools are reporting many drawable instances are being used) |
Performance potentially related to #24007 |
You're using a hack of a skin with "percy" ends or whatever. Those routinely exploit broken stuff like 30,000px high sprites. You should be happy it continues to work at all. Out of scope of this issue. |
Maybe another improvement could be to add the ability to select all notes on a line. Basically a CTRL+A for a single Mania Line/Mania Key |
Here's some feedback that was provided to me over the course of COE (and a little afterwards) pertaining to the editor. Some of it (especially around the timing screen) are more general usability concerns.
Timeline
Setup
Compose
Timing
Verify
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