Releases: pixijs/pixijs
Releases · pixijs/pixijs
v8.7.3
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Changed
🐛 Fixed
- fix: set texture bug on batched mesh by @GoodBoyDigital in #11228
- fix: correct texture dimension comparison in glUploadImageResource by @GoodBoyDigital in #11230
- fix: advanced blend mode not applying when only belnd modes are active by @GoodBoyDigital in #11231
- fix: MeshGeometry match uv size if non is provided by @GoodBoyDigital in #11234
v8.7.2
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🐛 Fixed
v8.7.1
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🐛 Fixed
v8.7.0
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Changed
🎁 Added
- feat: RenderLayer API by @GoodBoyDigital in #11094
- NOTE: This is an experimental API and may change
- NOTE: Interaction and hit testing are currently not accounting for visual render order
- full guide can be found here
- feat: Add GIF downloading, parsing and playback by @bigtimebuddy in #11170
- feat: Add
altitudeAngle
andazimuthAngle
toFederatedPointerEvent
by @LukeAbby in #11159 - feat: added Texture Options to spritesheet loader by @sam007mac in #11163
- feat: add a
resetState
function to allow integration with other WebGL libraries by @GoodBoyDigital in #11142 - feat: access renderer from onRender by @F-star in #11224
- feat: additional accessibility options by @jerwolff in #11107
🐛 Fixed
- fix: clearBeforeRender not being respected by @GoodBoyDigital in #11189
- fix: issue with premultiply alpha and non image based uploading by @GoodBoyDigital in #11221
- fix: turn of garbage collection for pool by @GoodBoyDigital in #11222
- fix: different batch shaders being bound incorrectly the first time they are used by @GoodBoyDigital in #11223
- fix: loadTextures.load add onerror for Image case by @midiusRed in #11211
- fix: Typo in documentation Texture.ts by @BobbyDusk in #11190
- fix: DDS BC format need Alignment Blocks by @justjuangui in #11209
🧹 Chores
- chore: ignore type errors when watching by @Zyie in #11183
- chore: replace updateQuadBounds with updateTextBounds in text by @GoodBoyDigital in #11182
- chore: update CanvasTextMetrics example to use correct class by @nnmbzr in #11208
New Contributors
- @LukeAbby made their first contribution in #11159
- @sam007mac made their first contribution in #11163
- @F-star made their first contribution in #11224
- @midiusRed made their first contribution in #11211
- @jerwolff made their first contribution in #11107
- @BobbyDusk made their first contribution in #11190
- @nnmbzr made their first contribution in #11208
- @justjuangui made their first contribution in #11209
v8.6.6
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Changed
🐛 Fixed
- fix: renderable GC bug by @GoodBoyDigital in #11167
🧹 Chores
- fix: correct broken link to PixiJS Create CLI in README.md by @yordan-kanchelov in #11164
v8.6.5
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Changed
🐛 Fixed
- fix: RenderableGC incorrectly cleaning up objects that are still in use by @GoodBoyDigital in #11147
- fix: unload family font caching by @JenovaSolier in #11151
- fix: flags not being updated after all enableRenderGroup by @GoodBoyDigital in #11156
- fix: strokeContains should use alignment by @dapi303 in #11072
🧹 Chores
- chore: fix lint ignore and watch script by @Zyie in #11141
- chore: updated readme by @GoodBoyDigital in #11146
New Contributors
- @JenovaSolier made their first contribution in #11151
v8.6.4
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🐛 Fixed
- fix: texture source swap issue by @GoodBoyDigital in #11123
- fix: render group mask issue by @GoodBoyDigital in #11125
🧹 Chores
- chore: Reorganize tests into more conventional structure by @bigtimebuddy in #11126
- chore: update
Assets.ts
comment for src file ext by @furic in #11127 - chore: Version control generated barrel files by @bigtimebuddy in #11129
- chore: Clean-up verbose testing imports by @bigtimebuddy in #11132
- chore: upgrade to ESLint v9 by @Zyie in #11136
New Contributors
v8.6.3
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Changed
🐛 Fixed
- fix: Window support for fixing types script by @bigtimebuddy in #11114
- fix: cacheAsTexture with antialiasing by @GoodBoyDigital in #11117
- fix: export issue when using a texture causing the bounds of the item were clipped wrong by @GoodBoyDigital in #11117
- fix: Memory leak during canvas extraction by @mcdu11 in #11119
- fix: Swapping texture source by @GoodBoyDigital in #11121
🧹 Chores
- chore: Prefer operator assignment by @bigtimebuddy in #11115
New Contributors
v8.6.2
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🐛 Fixed
- fix: sprite bounds by @GoodBoyDigital in #11109
- fix: cacheAsTexture so that it does not take into account the alpha of itself by @GoodBoyDigital in
- fix: Better undefined check in beginFill deprecation by @bigtimebuddy in #11102
🧹 Chores
- chore: Cleanup OR/nullish assignment operators by @bigtimebuddy in #11103
#11111
v8.6.1
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Changed
🐛 Fixed
- fix: getGlobalTransform flipped matrix by @GoodBoyDigital in #11098
- fix: non-batched pixel line in graphics by @GoodBoyDigital in #11099