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Improve documentation for accessibility-related features #1080
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This is a quarterly goal right now, raising priority |
In scenery/doc/accessibility.html, I made it to "PhET Specific Information" I think that section should be completely moved out into the "how to add accessible interactive description to a sim" doc. |
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…ions from accessible-design-patterns.md and scenery doc, phetsims/tasks#1080
…ions from accessible-design-patterns.md and scenery doc, phetsims/tasks#1080
…ions from accessible-design-patterns.md and scenery doc, phetsims/tasks#1080
Summary of work thus far:
Still TODO:
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We are now ready for a review. @jessegreenberg please take a look first through the scenery accessibility documentation. Likely this needs larger work because it only talks about the PDOM as a feature, but it seems like a good start for now. Next look at the Technical Guide. As thorough of a read through as you feel you have time for would be very helpful to progress project-wide understanding of ID as a feature. Thanks! |
This is all really great @zepumph, nice work. Here are the notes I took that may be worth considering. Starting with accessibility.html since reading that is a prerequisite for the technical guide. accessibility.html
... then show example?
interactive-description-technical-guide
Between the two
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I made it through review comments, but I'm still unsure about how much more I can do to further divide the two documents up. I would like to do much more! It may require some design time for me to sit down and think about a structure for both. |
I made a change related to this to organize a11y docs so that other pages can be added. Under scenery/doc there is a new accessibility folder, and it now has "accessibility.html" and "voicing.html", and others can be added in the future. |
In phetsims/scenery#1241 @pixelzoom said
A section about global hotkeys would be great to add to this document so noting this here as part of this issue. |
…ions from accessible-design-patterns.md and scenery doc, phetsims/tasks#1080
@jessegreenberg do you still want to add a global hotkey section to the doc? |
Maybe global hotkeys should be defined in a source code file? External documentation will probably get stale. It would also be bonus if something could error loudly if you try to use hotkey that's already used globally. |
Interactive Description and other features developed by the a11y team are beginning to get adopted by the team in general greenhouse gas and eating, exercise and energy are both sims coming up this year that will have interactive description in them.
The first place to start is to make sure our documentation about this all is up to date. I will take a first pass as a quarterly goal. This includes:
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