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Releases: pablogalve/TurboX-Engine

TurboX-Engine v0.7.41

01 Dec 22:39
280cd5b
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Added:

  • GIFs added to README to introduce the project to new people easily

Modified:

  • Cleaning code
  • Upgrade engine version on Continuous Deployment
  • Upgrade traffic workflow's version

Fixed:

  • Hierarchy parenting is displayed correctly [fix #11]
  • Press F to LookAt selected GameObject (It wasn't working as expected)

TurboX-Engine v0.6.33

10 Jan 12:18
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Added:

  • Smoke has its own ParticleModule template.
  • Smoke, Firework and CustomParticle can be created by calling to a simple function.

Modified:

  • Inspector has a more organized structure for the particle system.
  • Particle System has been optimized to use less resources.

Fixed:

  • [bug fix] Smoke/Firework updating inspector GUI correctly (Before it wasn't correctly updated).
  • [bug fix] Play/Pause/Stop are working correctly for the fireworks (before the time management didn't affect the fireworks).

TurboX-Engine v0.6.32

09 Jan 09:34
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Added:

  • Feature Request Template
  • Bug Issue Template

TurboX-Engine v0.6.31

08 Jan 20:33
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Added:

  • Fireworks: Pressing 1 will spawn fireworks with rainbow colors.
  • Firework is a new class.
  • Smoke comes out from 2 chimneys in the default scene.
  • Particles accept transparency for their texture.

Modified:

  • Particle System structure updated: Now we can create particle emitter prefabs.

Fixed:

  • Particle Emitters spawn at correct position (Before they were always initialized at position {0, 0, 0}.

TurboX-Engine v0.6.30

05 Jan 12:28
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Added:

  • Continuous Integration & Deployment: Commits on master branch generate builds and deploy them on github releases).
  • Particle System: Functional version.
  • Particle System: Particle Re-spawns are done using object polling for optimization.
  • Inspector: Update particle emitter settings (Particle size, color, speed, direction, variation).
  • Billboard: Screen Align setting added.
  • Particles can have textures.
  • Create empty gameObjects.
  • A new button in the inspector to create components from there.

Fixed:

  • When you select a gameObject, the inspector only shows active components for that gameObject (before it showed all the components, even inactive ones).

TurboX-Engine v0.5

13 Dec 21:21
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Added:

  • Reparenting objects in the hierarchy
  • Component Material added to inspector
  • Saving improved
  • Mouse picking bug fixed
  • Delete gameObjects from hierarchy improved
  • Added new FBX models

TurboX-Engine v0.4

13 Dec 00:15
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Added:

  • Translate, rotate and scale gameObjects
  • Save into a .json file functionality
  • Custom format (.turbox) to load meshes
  • Module Resources to manage meshes, textures and models
  • All objects and components have a universally unique identifier (UUID)
  • Raycasting

Fixed:

  • Bug fixes
  • Code optimizations

TurboX-Engine v0.3

05 Dec 10:20
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Added:

  • Transform, rotate and scale gameObjects
  • Configuration set by config.json
  • Custom file format to load FBX
  • Frustum Culling
  • Play & Pause
  • Bounding Boxes
  • Camera Component
  • GameObjects load with correct file name

TurboX-Engine v0.2

01 Nov 18:25
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Added:

  • Face and Vertex normals
  • Checkers texture
  • Delete gameObjects from hierarchy
  • Create basic shapes (Cube, sphere, pyramid, cone, cylinder, plane)
  • Rename gameObject
  • Group meshes from the same FBX in one empty gameObject
  • Styling (Dark, Light and Classic)
  • Loading meshes using File System

TurboX-Engine v0.1

28 Oct 20:34
30be243
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Added:

  • Model Import + Drag & Drop
  • Texture Import + Drag & Drop
  • GameObjects (Hierarchy and Components)
  • Unity-like camera controls
  • Editor tools (main menu and windows)