UI icons, ability descriptions, popups, and more #565
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This
giant ugly blob of interconnected changesPR:enum BattleType { Skirmish, CampaignNode }
to distinguish them).screen::Transition
toscreen::StackCommand
;is_active
property and custom color highlighting tozgui::Button
;ColoredRect
,LayersLayout
;All icons:
Battle screenshot showing icon buttons, ability descriptions, agent info grouped into one panel:
Example of widgets grouping & grayed-out buttons in campaign menu:
Example of confirmation dialog:
Depends on ozkriff/zemeroth_assets#7
Closes #150 ("Gray-out inactive buttons")
Closes #276 ("Replace text with icons in abilities menu")
Closes #387 ("The player shouldn't be able to restart a battle in a campaign")
Closes #560 ("Exit confirmation dialogs")
Closes #419 ("zgui: Make buttons visually distinctive from labels")