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zgui: Make buttons visually distinctive from labels #419

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ozkriff opened this issue Feb 2, 2019 · 2 comments · Fixed by #565
Closed

zgui: Make buttons visually distinctive from labels #419

ozkriff opened this issue Feb 2, 2019 · 2 comments · Fixed by #565

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@ozkriff
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ozkriff commented Feb 2, 2019

Atm, it's not clear if the widget is clickable or not.

nicoburns:
Some kind of button with an "active" state would be nice, so that you can more easily tell which bits are clickable.

(from https://www.reddit.com/r/rust/comments/ale980/a_wasm_version_of_my_tactical_game_zemeroth_is)

Related to #150

@ozkriff
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ozkriff commented Feb 2, 2019

For now, I'm trying to stick to the convention of using [ and ] around the text of buttons, but it's a messy solution and won't work for image buttons anyway.

debris added a commit to debris/zemeroth that referenced this issue Jun 10, 2019
ozkriff pushed a commit that referenced this issue Jun 10, 2019
@ozkriff
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ozkriff commented Aug 15, 2020

Closed by #565 ("UI icons, ability descriptions, popups, and more")

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