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Fix supported shader types (normal_map_X_space) #383
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Signed-off-by: Louise Poubel <[email protected]>
Codecov Report
@@ Coverage Diff @@
## sdf8 #383 +/- ##
==========================================
- Coverage 87.56% 87.54% -0.03%
==========================================
Files 54 54
Lines 7300 7304 +4
==========================================
+ Hits 6392 6394 +2
- Misses 908 910 +2
Continue to review full report at Codecov.
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looks good, gazebo agrees
@osrf-jenkins run tests please (just checking that new setting in not broken) |
Signed-off-by: Louise Poubel <[email protected]>
Signed-off-by: Louise Poubel <[email protected]>
Signed-off-by: Louise Poubel <[email protected]>
Signed-off-by: Louise Poubel <[email protected]>
Signed-off-by: Louise Poubel <[email protected]>
Signed-off-by: Louise Poubel <[email protected]>
Going over models on the Gazebo model database, I don't see a single model that uses:
Instead, there are models using:
I suspect that the documentation has been wrong all along, and when the
sdf::Material
class was created, the error was propagated.The fix here changes the documentation to the "correct" values, but keeps the "old" values supported to avoid breaking existing code.