Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Cherry-pick #383 forward to sdf10: Fix supported shader types (normal_map_X_space) #386

Merged
merged 1 commit into from
Oct 12, 2020

Conversation

scpeters
Copy link
Member

@scpeters scpeters commented Oct 9, 2020

Cherry-pick #383 forward to sdf10. Use rebase and merge.

@scpeters scpeters requested a review from chapulina October 9, 2020 22:49
@codecov-io
Copy link

Codecov Report

Merging #386 into sdf10 will decrease coverage by 0.01%.
The diff coverage is 100.00%.

Impacted file tree graph

@@            Coverage Diff             @@
##            sdf10     #386      +/-   ##
==========================================
- Coverage   87.37%   87.36%   -0.02%     
==========================================
  Files          60       60              
  Lines        9215     9219       +4     
==========================================
+ Hits         8052     8054       +2     
- Misses       1163     1165       +2     
Impacted Files Coverage Δ
src/Material.cc 97.94% <100.00%> (-1.36%) ⬇️

Continue to review full report at Codecov.

Legend - Click here to learn more
Δ = absolute <relative> (impact), ø = not affected, ? = missing data
Powered by Codecov. Last update 7dc0866...d66efd6. Read the comment docs.

@scpeters scpeters merged commit 050d78d into gazebosim:sdf10 Oct 12, 2020
@scpeters scpeters deleted the pick_shader_type_10 branch October 12, 2020 17:58
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants