perf: npc/monster storage with vector indexing #3209
Merged
+146
−53
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Description
This PR modifies the internal storage of NPCs and monsters in the
Game
class fromstd::unordered_map
to a combination ofstd::vector
andstd::unordered_map
indexes for improved lookup efficiency and better memory locality.Resolves this:
Motivation
Previously, every time a search was performed for an NPC or a monster, the unordered map was iterated, and even though it provides average O(1) complexity for lookups, the actual cost becomes significant when handling a large dataset (e.g., 80,000 monsters). This cost arises from the overhead of hashing and poor memory locality, as unordered maps store elements in a hash table.
Switching to a vector with index-based lookup improves the following:
Behaviour
Actual
Expected
Type of change
How Has This Been Tested
Tests performed:
Checklist