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perf: npc/monster storage with vector indexing
This modifies the internal storage of NPCs and monsters in the `Game` class from `std::unordered_map` to a combination of `std::vector` and `std::unordered_map` indexes for improved lookup efficiency and better memory locality.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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