-
Notifications
You must be signed in to change notification settings - Fork 53
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Apple Silicon? #161
Comments
I have one coming soon.
Hoping the current iOS libs could be reused but not 100% sure.
|
We will need to write some script updates for arm64 Mac, it can’t just use
iOS slice.
I am currently updating the scripts for iOS
I have an apple silicon device now and also can jump on that this week.
We will need to progress the metal support very soon though, also a plan of
mine to finish in the next two weeks
…On Mon, 16 Nov 2020 at 11:18 am, Theodore Watson ***@***.***> wrote:
I have one coming soon.
Hoping the current iOS libs could be reused but not 100% sure.
—
You are receiving this because you are subscribed to this thread.
Reply to this email directly, view it on GitHub
<#161 (comment)>,
or unsubscribe
<https://github.com/notifications/unsubscribe-auth/AAGK2HBAIJFHLDWPLNRVU4TSQBVWJANCNFSM4TWD24RQ>
.
|
Awesome @danoli3 I am guessing then it might be a lipo solution where instead of doing 32bit / 64bit intel libs we lipo 64bit intel and arm64. I should have my mac mini in a couple of days and can help out on the effort. I believe OpenGL does still run on Apple Silicon, I'd be curious to chat more about the Metal stuff though. |
I just gave GLFW a try on the Apple Silicon Mini I have and it works great. I can start some PRs for updating the formulas ( swapping out i386 for arm64 and keeping x86_64 ) but I think we'll need to update the CI to be at least macos 10.14 and Xcode 12. macos 10.14 / Xcode 12 should allow builds to be compatible both with older macos versions and the newer macos 11.0 / Apple Silicon machines. @arturoc is that something you can help with? Or we could sync up on how to do this and I could take it on. Thanks! |
I'm too busy at the moment but changing the xcode version should be pretty straightforward just change it in travis.yml Surely somethings will fail but since we already compile for arm64 for ios i think in general this should be relatively painless |
Anyone has one? Wondering how hard will it be to get all the dependencies compiled for it...
The text was updated successfully, but these errors were encountered: