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Update Branch GM-Templates-Desert-Prep #3095
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* save names in faction config * set names for vanilla, RHS and CUP factions * add createRandomIdentity * setIdentityLocal receives hashMap * createUnit receives identity or sets random identity * fix calls setting identity * update setIdentity header * set default faces, voices and names for all factions * fix civilian identity in the punishment mission * Formatting fixes Co-authored-by: Jouni Järvinen <[email protected]> --------- Co-authored-by: Artyom Vasilyev <[email protected]> Co-authored-by: Lazejun <[email protected]> Co-authored-by: Jouni Järvinen <[email protected]>
* jeroen_arsenal_localization * Shortened names, added missing texts * Additional changes. --------- Co-authored-by: Bob-Murphy <[email protected]> Co-authored-by: Whiskeysim(Hazey) <[email protected]>
…ckForceAir Fix to allow AI use light helis in QRF
* initial commit * review changes * ace_throwable fix * Fixes & cleanup for ACE init refactor: - Removed surplus initACEUnconsciousHandler call. - Removed leftover debug systemChat from treatment logging. - Fixed bug in throwableThrown EH. - Moved claim calls before the early-out. - Moved initServer event handlers to correct place (pre-serverInitDone) --------- Co-authored-by: John Jordan <[email protected]>
* config patch ChDKZ tanks * Update RHS_AI_ChDKZ.sqf * added signifier "rhs" to class names * Update chdkz_rhs.hpp * Restructure config_fixes to work better with multiple modsets * Update RHS_AI_ChDKZ.sqf adjusted usage of sabatour carbines --------- Co-authored-by: John Jordan <[email protected]>
* Minor changes to garrisons * Minor changes and fixes * Fixed potential issue where no buildings are found * Added Filter for buildings that can contain statics * Converted to a more universal check method * Cleaned up to be more readable. * Removed redundant check. * Converted potentially spammy debug to trace. * These two back to debug. * Update A3A/addons/patcom/functions/Patcom/fn_patrolGroupGarrison.sqf Co-authored-by: Jouni Järvinen <[email protected]> --------- Co-authored-by: Jouni Järvinen <[email protected]>
* Added APEX dlc UAV * Added JETS dlc UAV * Added JETS dlc UAV Note* Noticed that Arid template has "B_UAV_02_dynamicLoadout_F" and others have "B_UAV_02_CAS_F" please check * Added JETS dlc UAV Note* Noticed that Nato Arid template have "B_UAV_02_dynamicLoadout_F" while others have "B_UAV_02_CAS_F" please check * Added JETS dlc UAV Note* Noticed that Nato Arid template have "B_UAV_02_dynamicLoadout_F" while others have "B_UAV_02_CAS_F" please check * Added Jets dlc UAV * Added JETS dlc UAV * Added JETS dlc UAV * Added JETS dlc UAV * Added JETS dlc UAV and transport planes
* Added CSAT transport plane * Added CSAT transport plane you can check existence of this variant here https://community.bistudio.com/wiki/Arma_3:_CfgVehicles_EAST#:~:text=O_T_VTOL_02_infantry_hex_F
* Fixed missing include * Addded FIX_LINE_NUMBERS
package name change
Fix mismatched lowercased a3a in some config_fixes files
…display-name-fix " rebells"-fix
Retextured RHS Mi8's to chdkz camo
Add member & guest lock limits to garage
* Add files via upload * Add files via upload * github action update * Update syncStringtables.yml * Update .gitignore --------- Co-authored-by: Bob-Murphy <[email protected]>
…ate-1694962567 Updated Stringtable files
…-patch-1-debug Update debug.hpp
…_HQ_V4_F Land_Cargo_HQ_V4_F addition
- Fixed a bug where players could have revive permanently disabled. - Changed downed damage lockout to 0.2 seconds rather than one frame. - Remove persistence of downed damage accumulator.
…ate-1700698141 Updated Stringtable files
* Kozlice 12G * removed allowDLCEnoch
* Update fn_AAFroadPatrol.sqf * Update fn_AAFroadPatrol.sqf * Update fn_AAFroadPatrol.sqf * Update fn_AAFroadPatrol.sqf
* Move bool param conversion to initServer so that it works for autoload & mismatched clients * Add support for expanding boolean parameters
Improve double-revive case
* Update WS_AI_SFIA.sqf * marker typo
Add log/notify only option to punishment system
* fix for abort capture + less capture timej _titleStr is a private variable, so the replacement should solve the header issue. 3 seconds have been taken off the time to more closely match the actual time for the animation to finish * increased time for capture * minor addition to PR
* Marksmen weapons fix * black bipods for relevant marksmen weapons
* params update * civ params update --------- Co-authored-by: Bob-Murphy <[email protected]>
* variety of fixes for AS missions * minor fix to stringtable * misc fixes * "offroad" to "parked vehicle"
Fix errors when there are no suitable buildings to garrison
Fix some real and theoretical revive issues
…ate-1700952126 Updated Stringtable files
* Update Vanilla_AI_CSAT_Apex.sqf * Update Vanilla_AI_NATO_Apex.sqf * Update Vanilla_AI_NATO_Apex.sqf * Update Vanilla_AI_NATO_Tropical.sqf
Corrected magazine for RHS 2S1 Artillery
* 3-4-1 changelog and version * changes * changes --------- Co-authored-by: Bob-Murphy <[email protected]>
* initial Kujari set up * sqm update --------- Co-authored-by: Bob-Murphy <[email protected]>
* Revert "Fix trailing comma and missing AA plane in ION Temperate" * created map * update * restart * sqm update * factories and resources nearly fin ? * Isla Duala * map update * Update mission.sqm * Update mission.sqm moved a factory, "signed posted" some player detection areas by outposts and airports * Finished loactions? disabled 3 towns * Update mission.sqm * removed excess seaports * New radio towers * Update mapInfo.hpp * fixed controls, moved radio tower * Update mission.sqm * Delete radio towers.bmp * temp images * reorg comments * Update mission.sqm * moved radio tower, reorged comments for new locations * Update mission.sqm * Update mission.sqm * Update mission.sqm * Update mission.sqm * Update mapInfo.hpp * new image, mission update * Update mission.sqm * Update mission.sqm * Update mission.sqm * Update mission.sqm * nav grid back up Created a backup of the navgrid in case the uncrossable bridges becomes crossable * Navgrid update * Revert "Fix trailing comma and missing AA plane in ION Temperate" * created map * update * restart * sqm update * factories and resources nearly fin ? * Isla Duala * map update * Update mission.sqm * Update mission.sqm moved a factory, "signed posted" some player detection areas by outposts and airports * Finished loactions? disabled 3 towns * Update mission.sqm * removed excess seaports * New radio towers * Update mapInfo.hpp * fixed controls, moved radio tower * Update mission.sqm * Delete radio towers.bmp * temp images * reorg comments * Update mission.sqm * moved radio tower, reorged comments for new locations * Update mission.sqm * Update mission.sqm * Update mission.sqm * Update mission.sqm * Update mapInfo.hpp * new image, mission update * Update mission.sqm * Update mission.sqm * Update mission.sqm * Update mission.sqm * nav grid back up Created a backup of the navgrid in case the uncrossable bridges becomes crossable * Revert "Revert "Fix trailing comma and missing AA plane in ION Temperate"" This reverts commit b343aff. * Update mission.sqm * Update navGrid.sqf * Update navGrid.sqf * Create config.cpp * Update config.cpp * Update mapInfo.hpp * Update mission.sqm * Update mapInfo.hpp * string & text corrections * map check and adjustments * Update mission.sqm * Bridge protection * sqm update * min civ count per location * Update mission.sqm * whiteboard * Revert "Revert "Fix trailing comma and missing AA plane in ION Temperate"" This reverts commit 60592ed. --------- Co-authored-by: Bob-Murphy <[email protected]> Co-authored-by: Bob-Murphy <[email protected]>
Move FF damage notifications into evaluateEvent
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