-
Notifications
You must be signed in to change notification settings - Fork 0
Dev
Nick Stapleton edited this page Jun 12, 2019
·
33 revisions
Summary of the development process... see Releases.
How we managed different game states and such.
Information about the Player/AI controllers.
Information about... abstraction 😲
Information about the UI.
Classes that Nick just made and didn't have time to formalize.
Instead of using the built-in tag feature for everything, I encoding the tag information for all objects in their name when they're called with new GameObject(str)
. I use a unique counter for each class that's in charge of spawning to ensure that all objects in the game scene have their own unique name.
ECS 189L Group Members- Megan Brown, Brian Coe, David Lee, Kyle Catapusan, Nick Stapleton