You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
As noted in #1766 (comment), the issue is due to BiomeSpecialEffectsBuilder failing to copy over the backgroundMusicVolume field from the original info (which is 0.0F for the pale garden biome), thus causing the modified info to hold the default value of 1.0F. The fix is as simple as modifying the builder to copy that field.
sciwhiz12
added a commit
to sciwhiz12/NeoForge
that referenced
this issue
Dec 23, 2024
Minecraft Version: 1.21.4
NeoForge Version: 21.4.2-beta
Description of issue:
The background music that should fade out in Pale Garden doesn't fade out.
mayby
net.minecraft.client.Minecraft#getSituationalMusic
is not support fade out?The text was updated successfully, but these errors were encountered: