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Nodes: Only use PMREM for background when blurriness is configured. #29089

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merged 4 commits into from
Aug 8, 2024

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@Mugen87 Mugen87 commented Aug 8, 2024

Fixed #28827.

Description

PMREM is now only used for the background when blurriness is defined. Otherwise the cube map format is used like in WebGLRenderer which should fix the quality differences mentioned in #28827.

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github-actions bot commented Aug 8, 2024

📦 Bundle size

Full ESM build, minified and gzipped.

Filesize dev Filesize PR Diff
685.1 kB (169.6 kB) 685.1 kB (169.6 kB) +0 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Filesize dev Filesize PR Diff
462 kB (111.5 kB) 462 kB (111.5 kB) +0 B

@Mugen87 Mugen87 added this to the r168 milestone Aug 8, 2024
@Mugen87 Mugen87 marked this pull request as draft August 8, 2024 18:31

const currentMRT = renderer.getMRT();
renderer.setMRT( null );

camera.update( renderer, scene );
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CubeCamera.update() isn't MRT compatible so I fixed CubeRenderTarget here.

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We have renderer state definition and restoration in many places, I was thinking about having a way to automate this otherwise every new feature related will break the chain of nodes that use beforeUpdate() to render().

@Mugen87 Mugen87 marked this pull request as ready for review August 8, 2024 18:59
@Mugen87 Mugen87 changed the title Nodes: Only use PMREM for background when blurriness is used. Nodes: Only use PMREM for background when blurriness is configured. Aug 8, 2024
@sunag sunag merged commit 94a841b into mrdoob:dev Aug 8, 2024
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WebGPURenderer: Issues with PMREM Background.
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