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WebGPURenderer: Apply Scene.environment only on PBR materials. #29033

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Aug 1, 2024
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8 changes: 7 additions & 1 deletion src/nodes/materials/MeshStandardNodeMaterial.js
Original file line number Diff line number Diff line change
Expand Up @@ -34,7 +34,13 @@ class MeshStandardNodeMaterial extends NodeMaterial {

setupEnvironment( builder ) {

const envNode = super.setupEnvironment( builder );
let envNode = super.setupEnvironment( builder );

if ( envNode === null && builder.environmentNode ) {

envNode = builder.environmentNode;

}

return envNode ? new EnvironmentNode( envNode ) : null;

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6 changes: 1 addition & 5 deletions src/nodes/materials/NodeMaterial.js
Original file line number Diff line number Diff line change
Expand Up @@ -364,7 +364,7 @@ class NodeMaterial extends Material {

}

setupEnvironment( builder ) {
setupEnvironment( /*builder*/ ) {

let node = null;

Expand All @@ -376,10 +376,6 @@ class NodeMaterial extends Material {

node = this.envMap.isCubeTexture ? cubeTexture( this.envMap ) : texture( this.envMap );

} else if ( builder.environmentNode ) {

node = builder.environmentNode;

}

return node;
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