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Rotate the particle rect ,May cause out of bounds #55
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Hi @Liiiz Thank you for your reporting! |
mob-sakai
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# [3.0.0-preview.1](v2.3.0...v3.0.0-preview.1) (2020-02-12) ### Bug Fixes * change the text in the inspector to make it more understandable. ([7ca0b6f](7ca0b6f)), closes [#66](#66) * editor crashes when mesh is set to null when ParticleSystem.RenderMode=Mesh ([e5ebadd](e5ebadd)), closes [#69](#69) * getting massive errors on editor ([ef82fa8](ef82fa8)), closes [#67](#67) * heavy editor UI ([d3b470a](d3b470a)) * remove a menu to add overlay camera ([f5d3b6e](f5d3b6e)) * rotating the particle rect may cause out of bounds ([3439842](3439842)), closes [#55](#55) * scale will be decrease on editor ([0c59846](0c59846)) * UI darker than normal when change to linear color space ([db4d8a7](db4d8a7)), closes [#57](#57) ### Build System * update develop environment ([9fcf169](9fcf169)) ### Features * add menu to import sample ([b8b1827](b8b1827)) * add samples test ([287b5cc](287b5cc)) * **editor:** add osc package (portable mode) ([6c7f880](6c7f880)) ### BREAKING CHANGES * update develop environment to Unity 2018.3. Unity 2018.2 will continue to be supported.
github-actions bot
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# [3.0.0-preview.1](v2.3.0...v3.0.0-preview.1) (2020-02-12) ### Bug Fixes * change the text in the inspector to make it more understandable. ([7ca0b6f](7ca0b6f)), closes [#66](#66) * editor crashes when mesh is set to null when ParticleSystem.RenderMode=Mesh ([e5ebadd](e5ebadd)), closes [#69](#69) * getting massive errors on editor ([ef82fa8](ef82fa8)), closes [#67](#67) * heavy editor UI ([d3b470a](d3b470a)) * remove a menu to add overlay camera ([f5d3b6e](f5d3b6e)) * rotating the particle rect may cause out of bounds ([3439842](3439842)), closes [#55](#55) * scale will be decrease on editor ([0c59846](0c59846)) * UI darker than normal when change to linear color space ([db4d8a7](db4d8a7)), closes [#57](#57) ### Build System * update develop environment ([9fcf169](9fcf169)) ### Features * add menu to import sample ([b8b1827](b8b1827)) * add samples test ([287b5cc](287b5cc)) * **editor:** add osc package (portable mode) ([6c7f880](6c7f880)) ### BREAKING CHANGES * update develop environment to Unity 2018.3. Unity 2018.2 will continue to be supported.
🎉 This issue has been resolved in version 3.0.0-preview.1 🎉 The release is available on:
Your semantic-release bot 📦🚀 |
LionelPerrault
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# [3.0.0-preview.1](mob-sakai/ParticleEffectForUGUI@v2.3.0...v3.0.0-preview.1) (2020-02-12) ### Bug Fixes * change the text in the inspector to make it more understandable. ([7ca0b6f](mob-sakai/ParticleEffectForUGUI@7ca0b6f)), closes [#66](mob-sakai/ParticleEffectForUGUI#66) * editor crashes when mesh is set to null when ParticleSystem.RenderMode=Mesh ([e5ebadd](mob-sakai/ParticleEffectForUGUI@e5ebadd)), closes [#69](mob-sakai/ParticleEffectForUGUI#69) * getting massive errors on editor ([ef82fa8](mob-sakai/ParticleEffectForUGUI@ef82fa8)), closes [#67](mob-sakai/ParticleEffectForUGUI#67) * heavy editor UI ([d3b470a](mob-sakai/ParticleEffectForUGUI@d3b470a)) * remove a menu to add overlay camera ([f5d3b6e](mob-sakai/ParticleEffectForUGUI@f5d3b6e)) * rotating the particle rect may cause out of bounds ([3439842](mob-sakai/ParticleEffectForUGUI@3439842)), closes [#55](mob-sakai/ParticleEffectForUGUI#55) * scale will be decrease on editor ([0c59846](mob-sakai/ParticleEffectForUGUI@0c59846)) * UI darker than normal when change to linear color space ([db4d8a7](mob-sakai/ParticleEffectForUGUI@db4d8a7)), closes [#57](mob-sakai/ParticleEffectForUGUI#57) ### Build System * update develop environment ([9fcf169](mob-sakai/ParticleEffectForUGUI@9fcf169)) ### Features * add menu to import sample ([b8b1827](mob-sakai/ParticleEffectForUGUI@b8b1827)) * add samples test ([287b5cc](mob-sakai/ParticleEffectForUGUI@287b5cc)) * **editor:** add osc package (portable mode) ([6c7f880](mob-sakai/ParticleEffectForUGUI@6c7f880)) ### BREAKING CHANGES * update develop environment to Unity 2018.3. Unity 2018.2 will continue to be supported.
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Particle not use shape, mode is billboard.
I Rotate the rect to (90, 0 , 0), some paticle the render will no work.
i try this to solve:
if (0 < m_ParticleSystem.particleCount)
{
....
_mesh.SetVertices(s_Vertices);
//Recalculate the bounds
_mesh.RecalculateBounds();
....
}
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