My implementation of classic video games I played in my childhood using the Godot game engine. Also an excuse for me to apply my knowledge in software engineering, computing theory, artificial intelligence, pixel art, music theory, and sound engineering. For educational purposes.
Each folder containing a project.godot
file is a project meant to be used with Godot Engine, the open source 2D and 3D game engine. Check out the README.md
files in each of these projects for more details.
Godot version: (4.2.2 release)
Note: The performance of Godot games in a browser is lower than natively on desktop. For the best performance, consider downloading the games from the Latest Release.
To import all projects at once in the Godot project manager:
- Clone this repository or download a ZIP archive.
- If you've downloaded a ZIP archive, extract it somewhere.
- Open the Godot project manager and click the Scan button on the right.
- Choose the path to the folder containing all projects.
- All projects should now appear in the project manager.
For work, please contact me via [email protected] or send me a message on LinkedIn.
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- Godot Engine
- Visual Studio Code
- NeoVim
- Aseprite
- Clip Studio Paint
- Adobe Creative Suite
- StudioOne
- FamiStudio
- Audacity
- Novation LaunchKeyMini
- Zoom H1n
- Zoom G1Xon
- Behringer U-Phoria UM2
- Notion (Project Management)
- draw.io (Diagrams)
- Microsoft Office Suite (General Documentation)
Thanks memesbruh03 for your awesome 100% free pixel art fonts:
These games are distributed under the terms of the MIT license, as described in the LICENSE file.