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Mike's Classic Games using Godot

My implementation of classic video games I played in my childhood using the Godot game engine. Also an excuse for me to apply my knowledge in software engineering, computing theory, artificial intelligence, pixel art, music theory, and sound engineering. For educational purposes.

Each folder containing a project.godot file is a project meant to be used with Godot Engine, the open source 2D and 3D game engine. Check out the README.md files in each of these projects for more details.

Godot version: (4.2.2 release)

Available games

Note: The performance of Godot games in a browser is lower than natively on desktop. For the best performance, consider downloading the games from the Latest Release.

Importing all projects in Godot

To import all projects at once in the Godot project manager:

  • Clone this repository or download a ZIP archive.
    • If you've downloaded a ZIP archive, extract it somewhere.
  • Open the Godot project manager and click the Scan button on the right.
  • Choose the path to the folder containing all projects.
  • All projects should now appear in the project manager.

My links

For work, please contact me via [email protected] or send me a message on LinkedIn.

Useful links

Tools used:

Expand

Programming

  • Godot Engine
  • Visual Studio Code
  • NeoVim

Art

  • Aseprite
  • Clip Studio Paint
  • Adobe Creative Suite

Audio

  • StudioOne
  • FamiStudio
  • Audacity
  • Novation LaunchKeyMini
  • Zoom H1n
  • Zoom G1Xon
  • Behringer U-Phoria UM2

Others

  • Notion (Project Management)
  • draw.io (Diagrams)
  • Microsoft Office Suite (General Documentation)

Attribution

3rd-party fonts

Thanks memesbruh03 for your awesome 100% free pixel art fonts:

3rd-party shaders

License

These games are distributed under the terms of the MIT license, as described in the LICENSE file.