-
Notifications
You must be signed in to change notification settings - Fork 1.2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
react-native-cli hooks for UWP #4
Comments
This issue is now more narrowly targeted at implementing a runWindows command for the CLI. |
Some other things to keep in mind here. Certain tools, like VS Code, will need hooks to ensure that we launch the app in "debug in Chrome" mode so that it connects to the debugger, rather than runs JavaScript locally. Also, we'll need a couple additional CLI flags to differentiate between launching on the desktop, launching on an attached device, or deploying to an emulator. |
Hey, Amazing work so far! Just wanted to say I'm ready to help on adding some missing modules like AppState etc. - might be a good moment to refresh my C# & Windows episode. Back to the issue... we are working on getting Here's the link to current way it's working: cc: @mkonicek |
* Squash changes for IXP winui3 nuget (#4) * Playground Win32 - start getting it working on WinUI 3 * Change files * use lifted DWXS * DWXS header * create separate 16.7 packaging solution * format * fix non-winui3 case * use CI nuget downloaded and expanded to C:\temp * preprocessor defines * Port to WinUI 3 dev nuget with IXP payload (almost preview 2). Islands are rendering! * hosting namespace * Playground Win32 - start getting it working on WinUI 3 * DWXS header * create separate 16.7 packaging solution * format * guard against hresult (from failed activation) in UIManager, update reference to winui.props in WAP * Playground Win32 - start getting it working on WinUI 3 * DWXS header * create separate 16.7 packaging solution * format * Port to WinUI 3 dev nuget with IXP payload (almost preview 2). Islands are rendering! * Playground Win32 - start getting it working on WinUI 3 * use lifted DWXS * DWXS header * create separate 16.7 packaging solution * format * guard against hresult (from failed activation) in UIManager, update reference to winui.props in WAP * Playground Win32 - start getting it working on WinUI 3 * DWXS header * create separate 16.7 packaging solution * format * Port to WinUI 3 dev nuget with IXP payload (almost preview 2). Islands are rendering! * Squash changes for IXP winui3 nuget (#4) * Playground Win32 - start getting it working on WinUI 3 * Change files * use lifted DWXS * DWXS header * create separate 16.7 packaging solution * format * fix non-winui3 case * use CI nuget downloaded and expanded to C:\temp * preprocessor defines * Port to WinUI 3 dev nuget with IXP payload (almost preview 2). Islands are rendering! * hosting namespace * Playground Win32 - start getting it working on WinUI 3 * DWXS header * create separate 16.7 packaging solution * format * guard against hresult (from failed activation) in UIManager, update reference to winui.props in WAP * Playground Win32 - start getting it working on WinUI 3 * DWXS header * create separate 16.7 packaging solution * format * Port to WinUI 3 dev nuget with IXP payload (almost preview 2). Islands are rendering! * Playground Win32 - start getting it working on WinUI 3 * use lifted DWXS * DWXS header * create separate 16.7 packaging solution * format * guard against hresult (from failed activation) in UIManager, update reference to winui.props in WAP * Playground Win32 - start getting it working on WinUI 3 * DWXS header * create separate 16.7 packaging solution * format * Port to WinUI 3 dev nuget with IXP payload (almost preview 2). Islands are rendering! * restore preview 2 nugets, and a script to transmogriphy until preview 3 is out * IXP experimental APIs in preview 3 * format * PR feedback * format * fix encoding, format * encoding * encoding
* re-enable * comment out PlatformColor test, this was the failing test in the past as well * trying again, this time commenting out PanResponder Sample, which comes just before the failing test * trying to wait for home page to load before continuing * another take on waiting for item in FlatList to be loaded first * trying new approach, enter test name in edit box to filter first * made some progress, now timing out on edit control, add polling for that control * finally! success. Try #2 * try #3, fingers crossed! * try #4 * split test into groups * bumping up timeout * try #2 with longer timeout * go back to one testspec * try #4 with longer timeout * try #5 with longer timeout. really folks I think I got it this time :) * convert all the tests to use same mechanism * Change files * remove smoke test * stability pass after removing smoke test, try #2
Implement color on fragments
Investigate what react-native-cli does for other projects and replicate for UWP.
The text was updated successfully, but these errors were encountered: