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Fix boundary visualization for 2.5.2 #9062

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Dec 17, 2020
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103 changes: 48 additions & 55 deletions Assets/MRTK/Core/Services/BaseBoundarySystem.cs
Original file line number Diff line number Diff line change
@@ -58,6 +58,8 @@ private void ReadProfile()
/// <inheritdoc/>
public override string Name { get; protected set; } = "Mixed Reality Boundary System";

private bool isInitialized = false;

/// <inheritdoc/>
public override void Initialize()
{
@@ -72,6 +74,9 @@ public override void Initialize()
SetTrackingSpace();
CalculateBoundaryBounds();

isInitialized = true;

RefreshVisualization();
RaiseBoundaryVisualizationChanged();
}

@@ -316,17 +321,7 @@ public bool ShowFloor
{
showFloor = value;

if (value && (currentFloorObject == null))
{
GetFloorVisualization();
}

if (currentFloorObject != null)
{
currentFloorObject.SetActive(value);
}

RaiseBoundaryVisualizationChanged();
PropertyAction(value, currentFloorObject, () => GetFloorVisualization());
}
}
}
@@ -367,17 +362,7 @@ public bool ShowPlayArea
{
showPlayArea = value;

if (value && (currentPlayAreaObject == null))
{
GetPlayAreaVisualization();
}

if (currentPlayAreaObject != null)
{
currentPlayAreaObject.SetActive(value);
}

RaiseBoundaryVisualizationChanged();
PropertyAction(value, currentPlayAreaObject, () => GetPlayAreaVisualization());
}
}
}
@@ -419,17 +404,7 @@ public bool ShowTrackedArea
{
showTrackedArea = value;

if (value && (currentTrackedAreaObject == null))
{
GetTrackedAreaVisualization();
}

if (currentTrackedAreaObject != null)
{
currentTrackedAreaObject.SetActive(value);
}

RaiseBoundaryVisualizationChanged();
PropertyAction(value, currentTrackedAreaObject, () => GetTrackedAreaVisualization());
}
}
}
@@ -471,17 +446,7 @@ public bool ShowBoundaryWalls
{
showBoundaryWalls = value;

if (value && (currentBoundaryWallObject == null))
{
GetBoundaryWallVisualization();
}

if (currentBoundaryWallObject != null)
{
currentBoundaryWallObject.SetActive(value);
}

RaiseBoundaryVisualizationChanged();
PropertyAction(value, currentBoundaryWallObject, () => GetBoundaryWallVisualization());
}
}
}
@@ -523,17 +488,7 @@ public bool ShowBoundaryCeiling
{
showCeiling = value;

if (value && (currentCeilingObject == null))
{
GetBoundaryCeilingVisualization();
}

if (currentCeilingObject != null)
{
currentCeilingObject.SetActive(value);
}

RaiseBoundaryVisualizationChanged();
PropertyAction(value, currentCeilingObject, () => GetBoundaryCeilingVisualization());
}
}
}
@@ -563,6 +518,44 @@ public int CeilingPhysicsLayer
}
}

private void PropertyAction(bool value, GameObject boundaryObject, System.Action getVisualizationMethod, bool raiseEvent = true)
{
// If not done initializing, no need to raise the changed event or check the visualization.
// These will both happen at the end of the initialization flow.
if (!isInitialized)
{
return;
}

if (value && (boundaryObject == null))
{
getVisualizationMethod();
}

if (boundaryObject != null)
{
boundaryObject.SetActive(value);
}

if (raiseEvent)
{
RaiseBoundaryVisualizationChanged();
}
}

/// <summary>
/// Refreshes the current boundary visualizations without raising changed events.
/// Used during the initialization flow.
/// </summary>
private void RefreshVisualization()
{
PropertyAction(ShowFloor, currentFloorObject, () => GetFloorVisualization(), false);
PropertyAction(ShowPlayArea, currentPlayAreaObject, () => GetPlayAreaVisualization(), false);
PropertyAction(ShowTrackedArea, currentTrackedAreaObject, () => GetTrackedAreaVisualization(), false);
PropertyAction(ShowBoundaryWalls, currentBoundaryWallObject, () => GetBoundaryWallVisualization(), false);
PropertyAction(ShowBoundaryCeiling, currentCeilingObject, () => GetBoundaryCeilingVisualization(), false);
}

/// <inheritdoc/>
public Edge[] Bounds { get; protected set; } = System.Array.Empty<Edge>();