-
Notifications
You must be signed in to change notification settings - Fork 2.1k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Refactored HoloToolkit in submodules #8
Refactored HoloToolkit in submodules #8
Conversation
HoloToolkit is now made of 6 different submodules: - CrossPlatform: utility scripts used to wrap Win32 and WinRT APIs in a single API call that works in Unity editor and in a UWP app - Input: for cursor input and eventually other input-related content - Sharing: networking and sharing components - SpatialMapping: includes spatial mapping and plane finding - SpatialSound: positional audio -Utilities: generic scripts, prefabs and shaders useful for HoloLens development
Hi @maxouellet, I'm your friendly neighborhood Microsoft Pull Request Bot (You can call me MSBOT). Thanks for your contribution!
TTYL, MSBOT; |
… around it This file aims at defining the contribution process and make it easier for developers
…Object Added FocusedObject property
…eave Send OnGazeEnter and OnGazeLeave messages when the user gazes on a hologram
[~] Fixed some namespace inconsistencies in the Utilities module [~] Created a "Scripts" subfolder under the CrossPlatform module, to be consistent with other modules
…ture-HoloToolkit-Refactor
Merge dev -> inscribed volume
Mrtk development
MRH3-25 Line Examples
MRH3-25 Line Examples
HoloToolkit is now divided in 6 different submodules.
-Utilities: generic scripts, prefabs and shaders useful for HoloLens development