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Send messages to objects when the gaze manager hits them #11
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This was referenced Apr 15, 2016
Thank you for your contribution. Changes have been merged. |
StephenHodgson
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* some cleanup * review changes * Fixed editor/runtime logic * Tested and updated for 2018.1.0f1 against IL2CPP Resolved build errors and warnings * Removed #IF UNITY_EDITOR for now. Will need reviewing for build later. * Fixed Building against editor asmdef. Cleaned up build warnings in Controller Pointer Options * Cleaned up MixedRealityManager a bit more * Fixed Standalone Compilation. Added EnforceEditorSettings script and custom assembly definition. * Removed duplicate assembly definition for Input System Editor * Reverted some project settings * Changed assembly namespaces * Some finishing touches on the Settings Enforcer * updated inspector custom assembly namespace * for real this time * Let's just change all the namespaces! * renamed a file * Broke the circular references to the Input System in Core. * Fixed custom assembly references. Reverted tests changes. * Profile instantiation of managers. (#11) * testing out instantiation * refactoring * More work on some stuff * reverted some changes * CR edits * more cleanup. Added fingers and thumb to input types
StephenHodgson
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* some cleanup * review changes * Fixed editor/runtime logic * Tested and updated for 2018.1.0f1 against IL2CPP Resolved build errors and warnings * Removed #IF UNITY_EDITOR for now. Will need reviewing for build later. * Fixed Building against editor asmdef. Cleaned up build warnings in Controller Pointer Options * Cleaned up MixedRealityManager a bit more * Fixed Standalone Compilation. Added EnforceEditorSettings script and custom assembly definition. * Removed duplicate assembly definition for Input System Editor * Reverted some project settings * Changed assembly namespaces * Some finishing touches on the Settings Enforcer * updated inspector custom assembly namespace * for real this time * Let's just change all the namespaces! * renamed a file * Broke the circular references to the Input System in Core. * Fixed custom assembly references. Reverted tests changes. * Profile instantiation of managers. (#11) * testing out instantiation * refactoring * More work on some stuff * reverted some changes * CR edits * more cleanup. Added fingers and thumb to input types * Added Build and Deploy tools Added AsyncAwait Utilities Added WebRequestRest Utilities Added WindowsDevicePortal Utilities * removed custom enum for build configuration * removed setting the .net profile config options. * No need to restore nuget if not building for .NET backend. * added more documentation * moved some structs and data classes to Definitions folder
StephenHodgson
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* some cleanup * review changes * Fixed editor/runtime logic * Tested and updated for 2018.1.0f1 against IL2CPP Resolved build errors and warnings * Removed #IF UNITY_EDITOR for now. Will need reviewing for build later. * Fixed Building against editor asmdef. Cleaned up build warnings in Controller Pointer Options * Cleaned up MixedRealityManager a bit more * Fixed Standalone Compilation. Added EnforceEditorSettings script and custom assembly definition. * Removed duplicate assembly definition for Input System Editor * Reverted some project settings * Changed assembly namespaces * Some finishing touches on the Settings Enforcer * updated inspector custom assembly namespace * for real this time * Let's just change all the namespaces! * renamed a file * Broke the circular references to the Input System in Core. * Fixed custom assembly references. Reverted tests changes. * Profile instantiation of managers. (#11) * testing out instantiation * refactoring * More work on some stuff * reverted some changes * CR edits * more cleanup. Added fingers and thumb to input types * More input system cleanup. Removed Tags. Added clearer useage of 2DoF, 3DoF, and 6DoF input events. More documentation. * Cleaned up some stuff from merge * removed another straggler * reverted file * Review pass comments
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keveleigh
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update mrtk_development branch
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Mrtk development
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feat(a11y): bring closer initial service and scene
drusk-unity
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…ndlerExample-to-MRTK3-#11513 Add ManipulationHandlerExample
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…ndlerExample-to-MRTK3-#11513 Add ManipulationHandlerExample
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To allow highlighting objects you look at, let the gaze manager send OnGazeEnter/OnGazeLeave message on the objects the user looks at.
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