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Send messages to objects when the gaze manager hits them #11

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dotMorten opened this issue Apr 15, 2016 · 1 comment
Closed

Send messages to objects when the gaze manager hits them #11

dotMorten opened this issue Apr 15, 2016 · 1 comment

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@dotMorten
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To allow highlighting objects you look at, let the gaze manager send OnGazeEnter/OnGazeLeave message on the objects the user looks at.

@NeerajW
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NeerajW commented Apr 18, 2016

Thank you for your contribution. Changes have been merged.

@NeerajW NeerajW closed this as completed Apr 18, 2016
StephenHodgson added a commit that referenced this issue May 7, 2018
* some cleanup

* review changes

* Fixed editor/runtime logic

* Tested and updated for 2018.1.0f1 against IL2CPP
Resolved build errors and warnings

* Removed #IF UNITY_EDITOR for now.  Will need reviewing for build later.

* Fixed Building against editor asmdef.
Cleaned up build warnings in Controller Pointer Options

* Cleaned up MixedRealityManager a bit more

* Fixed Standalone Compilation.
Added EnforceEditorSettings script and custom assembly definition.

* Removed duplicate assembly definition for Input System Editor

* Reverted some project settings

* Changed assembly namespaces

* Some finishing touches on the Settings Enforcer

* updated inspector custom assembly namespace

* for real this time

* Let's just change all the namespaces!

* renamed a file

* Broke the circular references to the Input System in Core.

* Fixed custom assembly references.
Reverted tests changes.

* Profile instantiation of managers. (#11)

* testing out instantiation

* refactoring

* More work on some stuff

* reverted some changes

* CR edits

* more cleanup.
Added fingers and thumb to input types
StephenHodgson added a commit that referenced this issue May 12, 2018
* some cleanup

* review changes

* Fixed editor/runtime logic

* Tested and updated for 2018.1.0f1 against IL2CPP
Resolved build errors and warnings

* Removed #IF UNITY_EDITOR for now.  Will need reviewing for build later.

* Fixed Building against editor asmdef.
Cleaned up build warnings in Controller Pointer Options

* Cleaned up MixedRealityManager a bit more

* Fixed Standalone Compilation.
Added EnforceEditorSettings script and custom assembly definition.

* Removed duplicate assembly definition for Input System Editor

* Reverted some project settings

* Changed assembly namespaces

* Some finishing touches on the Settings Enforcer

* updated inspector custom assembly namespace

* for real this time

* Let's just change all the namespaces!

* renamed a file

* Broke the circular references to the Input System in Core.

* Fixed custom assembly references.
Reverted tests changes.

* Profile instantiation of managers. (#11)

* testing out instantiation

* refactoring

* More work on some stuff

* reverted some changes

* CR edits

* more cleanup.
Added fingers and thumb to input types

* Added Build and Deploy tools
Added AsyncAwait Utilities
Added WebRequestRest Utilities
Added WindowsDevicePortal Utilities

* removed custom enum for build configuration

* removed setting the .net profile config options.

* No need to restore nuget if not building for .NET backend.

* added more documentation

* moved some structs and data classes to Definitions folder
StephenHodgson added a commit that referenced this issue May 17, 2018
* some cleanup

* review changes

* Fixed editor/runtime logic

* Tested and updated for 2018.1.0f1 against IL2CPP
Resolved build errors and warnings

* Removed #IF UNITY_EDITOR for now.  Will need reviewing for build later.

* Fixed Building against editor asmdef.
Cleaned up build warnings in Controller Pointer Options

* Cleaned up MixedRealityManager a bit more

* Fixed Standalone Compilation.
Added EnforceEditorSettings script and custom assembly definition.

* Removed duplicate assembly definition for Input System Editor

* Reverted some project settings

* Changed assembly namespaces

* Some finishing touches on the Settings Enforcer

* updated inspector custom assembly namespace

* for real this time

* Let's just change all the namespaces!

* renamed a file

* Broke the circular references to the Input System in Core.

* Fixed custom assembly references.
Reverted tests changes.

* Profile instantiation of managers. (#11)

* testing out instantiation

* refactoring

* More work on some stuff

* reverted some changes

* CR edits

* more cleanup.
Added fingers and thumb to input types

* More input system cleanup.
Removed Tags.
Added clearer useage of 2DoF, 3DoF, and 6DoF input events.
More documentation.

* Cleaned up some stuff from merge

* removed another straggler

* reverted file

* Review pass comments
keveleigh pushed a commit to keveleigh/HoloToolkit-Unity that referenced this issue Jun 11, 2018
keveleigh pushed a commit to keveleigh/HoloToolkit-Unity that referenced this issue Jul 27, 2018
cre8ivepark pushed a commit to cre8ivepark/MixedRealityToolkit-Unity that referenced this issue May 24, 2019
wiwei pushed a commit that referenced this issue Jun 12, 2019
david-c-kline pushed a commit that referenced this issue Jul 30, 2020
feat(a11y): bring closer initial service and scene
drusk-unity pushed a commit to drusk-unity/MixedRealityToolkit-Unity that referenced this issue Jun 23, 2023
…ndlerExample-to-MRTK3-#11513

Add ManipulationHandlerExample
drusk-unity pushed a commit to drusk-unity/MixedRealityToolkit-Unity that referenced this issue Jun 26, 2023
…ndlerExample-to-MRTK3-#11513

Add ManipulationHandlerExample
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