Releases: marzent/dxvk
Releases · marzent/dxvk
Version 1.10.1
Official release notes
https://github.com/doitsujin/dxvk/releases/tag/v1.10.1
Note
Below is a standard build and one with the async patch with it enabled by default
Warning
This version is not meant as a drop-in replacement for CrossOver DXVK, you will not receive support from CodeWeavers while using it
Version 1.10
Official release notes
https://github.com/doitsujin/dxvk/releases/tag/v1.10
Note
Below is a standard build and one with the async patch with it enabled by default
Version 1.9.3 - Mac compatible
Bug fixes and Improvements
- Optimized D3D9 shader constants by relying on VK_EXT_robustness2 and removed the old app options for games using software vertex processing. (doitsujin#2282)
- Added an option for more accurate emulation of D3D9 floating point behaviour and enabled that by default for a bunch of games. (doitsujin#2294, doitsujin#2359). This fixes issues in Red Orchestra 2, Dark Souls 2 (original version), Dog Fight 1942, Bayonetta, Rayman Origins, Guilty Gear Xrd and Richard Burns Rally.
- Fixed a DXGI issue which would sometimes cause games to fail to enter fullscreen mode on some displays that do not support low rates across all resolutions (doitsujin#2395).
- Black Mesa: Fixed a regression with shadows. (doitsujin#2317)
- Crysis 3 Remastered: Worked around poor performance. (doitsujin#2339)
- Euro Truck Simulator: Fixed a shading issue resulting in black geometry (doitsujin#2312)
- Injustice Gods Among Us: Fixed missing characters on the character selection screen. (doitsujin#2332)
- Rocksmith 2014: Fixed white screen on startup. (doitsujin#2383)
- Spliter Cell: Chaos Theory: Fixed brightness with the shader model 3 option. (doitsujin#2340)
- Sim City 2013: Fixed rendering.
- The Guild 3: Fixed artifacts in overview map (doitsujin#2380).
Version 1.9.2 - Mac compatible with async patch
Removes almost all dxvk-caused stutter by default, see https://github.com/Sporif/dxvk-async and doitsujin@922f038 for more info on it
Use DXVK_ASYNC
to manually set it on or off.
Version 1.9.2 - Mac compatible
Ignores the lack of transform feedback and uses standard library sync primitives