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[d3d9] Use mapped slice when locking POOL_DEFAULT textures #2332

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merged 1 commit into from
Oct 15, 2021

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@K0bin K0bin commented Oct 15, 2021

Fixes an issue where the game would end up using the wrong
buffer slice if it previously mapped the same texture with DISCARD.

Fixes #2329

Fixes an issue where the game would end up using the wrong
buffer slice if it previously mapped the same texture with DISCARD.

Fixes doitsujin#2329
@misyltoad misyltoad merged commit 01f6332 into doitsujin:master Oct 15, 2021
@K0bin K0bin deleted the discard-slice-default branch October 15, 2021 09:57
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[d3d9] Injustice: God Among Us: random bad rendering on the character selection screen
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