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[d3d9] Injustice: God Among Us: random bad rendering on the character selection screen #2329

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ranplayer opened this issue Oct 14, 2021 · 1 comment · Fixed by #2332
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@ranplayer
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On Injustice 1, when you select the "Single fight" mode (against the CPU), the character cards some times are bad rendered (or not even rendered). It is a random behavior, and not a major issue to actually play the game.

Here is a screen picture

Software information

Game: Injustice: God Among Us
Settings: Max settings

System information

  • GPU: GTX 970
  • Driver: Nvidia 470.74
  • Wine version: Proton 6.3-7
  • DXVK version: 1.9.2 (I've seen the same issue on previous versions as well)

Apitrace file(s)

Apitrace file

Log files

K0bin added a commit to K0bin/dxvk that referenced this issue Oct 15, 2021
Fixes an issue where the game would end up using the wrong
buffer slice if it previously mapped the same texture with DISCARD.

Fixes doitsujin#2329
misyltoad pushed a commit that referenced this issue Oct 15, 2021
Fixes an issue where the game would end up using the wrong
buffer slice if it previously mapped the same texture with DISCARD.

Fixes #2329
@ranplayer
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@K0bin thank you for the quick fix

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