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Heretic v1.3a for DOS
Coding by [HCI]Mara'akate

Additional code from taniwha, Dosdoom project and more.
---------------------------------------------------------

Table of Contents

1 - Introduction
2 - What's New
3 - Requirements
4 - Installation
5 - Known Bugs and Limitations
6 - Final Thoughts


1 - Introduction
---------------------------------------------------------

Why code for DOS in 2015 you ask?  Pretty much the same reason anybody
   is coding Heretic ports these days... for fun and to learn some programming.
   This is my third serious project as far as programming goes and I have
   learned a lot.  As each day goes by, Heretic grows more and more in
   it's complexity with new features and bug fixes.

2 - What's New
---------------------------------------------------------

* Always run.
* Raised mouse sensitivity cap.
* Show Ammo, Keys, and Armor in full screen.
* "Secrets Found: x/x" in Map mode.
* "You found a secret area!" message with an audio hint.
* F5 for toggling of palette flashing (i.e. screen reddens when hurt).
   This can also be disabled via "-nopalflash".
* No headbobing with "-noheadbob" or setting headBob 0 in EXTEND.CFG.
* Menu Options for Headbob and Palette Flashing.
* Gamma Level notification text.
* IDMUS cheat from Doom.
   97 will play the title song, 98 will play the intermission song, and
   99 will play the finale song.
* Extremely enhanced coop
   - Players keep all keys, ammo, artifacts, and weapons when they are
     respawned.
   - Keys are shared among all connected players with message
     "EVERYONE HAS THE X KEY!"
   - Players start with Crossbow and 15 arrows.
   - Respawning items.
   - "PLAYER X DIED!" notification text.
   - No "friendly fire".
* "Loading GUS Patches." notification during initial startup if a GUS is
    present.
* "-gus" to silently load HT_GUS1M.WAD for GUS cards, if available.
* New game rules:
   - Torch lighting will last for the duration of the level.
   - Multiple artifacts will carry to the next level.
* "-oldrules" parameter to use older game rules.
* HERESW.BAT to toggle between v1.3 (original) and v1.3a (this version)
* Extended limits from wHeretic.  Can now play a wide variety of large maps.
  No zDoom/Boom support.
* Updated SETUP.EXE to remember the new configuration parameters.
  This new SETUP.EXE also correctly applies the default chat macros.
* Updated IPXSETUP.EXE, now called IPXNEW.EXE. 
   - Allows custom exes by passing -exe <filename.exe>
   - Increased argument string from 99 to 1024, allowing
     for rather large and complex response files.
   - Allows setting of console player by using -node <#>.
   - See IPXNEW.TXT for more details.
* SimulEyes VR 3D Glasses support.  See readme.vr for more information.

3 - Requirements
---------------------------------------------------------

The System Requirements should be the same, but a 14k modem with a
custom sersetup replacement (like SERBNU) should be used to take advantage
of faster modem speeds.  The respawning items and global broadcasting in
the custom coop mode may be slow on 9600 baud.

TCP/IP Play:
 - ISA: NE2000 Clone
 - PCI: LNE100TX v4
 - PCMCIA WIFI(!): Avaya World Card Gold
 Simply load up the packet driver for one of these cards and use KALI
 for DOS.  You must update the KALI.CFG to point to the new tracker which
 is located at 173.201.177.156:2213.  KALI for DOS can be downloaded at
 http://maraakate.org/Kali.

IPX:
 Basically the same way... any NIC that has decent DOS drivers (like the ones
 listed above) will have ODI drivers.

4 - Installation
---------------------------------------------------------

1) Extract to your Heretic directory
2) Load your drivers.
3) Run HERETIC.EXE
4) Frag on!

5 - Known Bugs and Limitations
---------------------------------------------------------

* See TODO.txt.

6 - Final Thoughts
---------------------------------------------------------

Visit http://dk.toastednet.org/QDOS to download KALI for DOS!


Questions?  Comments?  Contact Maraakate at telnet://marabbs.no-ip.org.