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IPXNEW.TXT
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IPXNEW.TXT
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Updated IPXSETUP.EXE for Heretic, Doom 2, and Doom
Allows custom exes by passing -exe <filename.exe> to IPXNEW!
Increased argument string from 99 to 1024.
Make some wild response files!
Allows setting of console player by using -player <node#>.
Ideas from CTFDOOM's IPXSETUP.
(Taken from CTFDOOM IPXSETUP README.TXT)
****************
** How to use **
****************
Allows players now to select which team they wish to play for.
Teams
1 Players 1(Green) & 3(Brown)
2 Players 2(Indigo) & 4(Red)
This is extremely useful if you have a 4 player game setup with 2
computers in each room. Usually IPXDOOM will decide players numbers by
their network node address this parameter forces a player number into the
game.
NOTE : If "-player" is not used the original code is used.
eg.
Lets assume we have a 4 player game set up without the "-player" parameter
with two machines in each room.
Room 1
Player 1 (IPXDOOM Chooses the Player Numbers)
Player 2
Room 2
Player 3
Player 4
Now seeing as the CTF implementation uses players 1 & 3 on one team and
2 & 4 on the other, this really is NOT an ideal setup!
To overcome this now is extremely easy :
Room 1
Player 1 IPXDOOM -player 1 -ctf -file <mapname.WAD> -nodes 4
Player 3 IPXDOOM -player 3 -ctf -file <mapname.WAD> -nodes 4
Room 2
Player 2 IPXDOOM -player 2 -ctf -file <mapname.WAD> -nodes 4
Player 4 IPXDOOM -player 4 -ctf -file <mapname.WAD> -nodes 4
Thats it!! Players are now set up the correct way!
***Change Log***
09-16-2013
- Updated to use my DOOMNEW.EXE port.
09-05-2013
- Updated to use the newer IPXSETUP which used the LDOG "windows". The net
code is fundamentally unchanged between the older text IPXSETUP and the
new one.
- "-?" and "/?" were missing. Readded, and updated to reflect new changes.
- Renamed to IPXNEW.EXE for those who still want to keep the original IPXSETUP.
09-02-2013
- First Compile.